a Media innovation laboratory

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Bidegain, 2013;;;; Shute & Becker, 2010). Increasing importance of creativity and innovation (European. Commision, 2011;; AACCU, 2007;; Vidal, 2004) within ...
Proposal  to  embed  creativity  and   innovation-­driving  techniques  into  media   studies’  curricula:  GOIKOLAB,   a  media  innovation  laboratory  based  on   the  Design  Thinking  methodology

Creativity  in  a  changing  media  landscape Digital  revolution,  change  of  the  communication  paradigm   and  need  for  a  constant  recycling  process   (Zuberogoitia,  Arana  &   Bidegain,  2013;;;;  Shute  &  Becker,  2010)  

Increasing  importance  of  creativity  and  innovation   (European   Commision,  2011;;  AACCU,  2007;;  Vidal,  2004) within  the  creative  industries   (McRobbie,  2015;;  Müller  &  T ruby,  2009)

Different  definitions  and  measurements  of  creativity   (Jackson  et   al.,  2012;;    Robinson,  2010;;  Keung,  Cheng  &  Belinda,  2006;;  Kearney,  2004;;  Stenberg  &  Lubart,   1999)

Need  for  creativity  in  Communication   Studies   Universities  questioning   their  teaching  methods   (Nobell  &   Bengoa,  2013;;  AACCU,  2007)

Need  to  embrace  creativity  and  innovation  in  the  curricula   (Corazza  &  Agnoli,  2016;;  Razzouk  and  Shute,  2012;;  Gorzka,  2012;;  Ferrari,  Cachia   &  Punie,  2009)

Introducing  creativity  and  innovation  in  Communication   Studies   (Gauntlett,  2015;;  Nobell  &  Bengoa,  2013;;  Valencia,  Crespo  &  Gómez,   2013;;  Sánchez  Cid  &  Pueo,  2012)

What is Design Thinking? Is a human-­centered methodology mindset that combines what’s:

WHAT

IS

● desirable for users ● technologically feasible ● viable from a business perspective

in order to create innovative solutions.

or

Applying  Design  Thinking  at  University Different  definitions  and  models  of  Design  Thinking   (Donar,   2011;;  Rauth  et  al.,  2010;;  Melles,  2010) and  it  is  becoming  increasingly   used  in  higher  education   (Withell  &  Haigh,  2013;;  Donar,  2011;;  Melles,  2010) Design  Thinking,  a  methodology  for  all  disciplines   and   professions   (Zuberogoitia,  Arana  &  Bidegain,  2013;;  Razzouk  &  Shute,  2012;;  Steinbeck,   2011;;  Lindberg,  Noweski  &  Meinel,  2010;;  Platter,  2010)

Design  Thinking:  fostering  creativity  and  innovation   skills Design  Thinking  courses  improve  student  expertise  (Withell  &  Haigh,   2013) and  make  their  creative  c onfidence  increase  (Kelley  &  Kelley,   2013;;  Rauth  et  al.,  2010;;  Carroll  et  al.,  2010)

Design  Thinking  helps  students  to  understand  failure  as  part  of   the  learning  process,  to  create  more  effective  designs   (Gestwicki  &  McNely,  2012) and  to  move  into  innovative  processes   (Kangas,  Seitamaa-­Hakkarainen  &  Hakkarainen,  2013)

Multidisciplinarity  improves  student  understanding  and  fosters   the  ability  to  think  in  new  ways  (Lugmayr,  Stockleben  &  Zou,  2013;;  Carroll  et   al.,  2010)

WHAT

IS GOIKOLAB

GOIKOLAB a  Media  innovation  laboratory ● Placed  at  HUHEZI,  Mondragon  University ● Based  on  Design  Thinking ● Aimed  to  enhance  students’   creativity  and  

innovation  skills ●

Degree  Final  Projects are  developed

Each  group  consists  of:

2-­3

4th  year  students (Media  Studies  degree,   LEINN,  EKOMU...)

1

academic   tutor

1

...

tutor  from  the   organization  

Research  question

design thinking based innovation media laboratory affect in the creativity and innovation skills of Media Studies’ undergraduate students while carrying out their How does a

Degree Final Projects?

First  two  editions  completed 2nd   term

Academic  years

2013-­2014 2014-­2015

Feb-­March

Part-­time

April-­June

Full-­time

Qualitative  research  techniques  I

Production analysis approach (Moon, Thomas, 2013) Students required to produce 3 different kinds of writing: A  1.500 word reflection   about  their   expectations

Regular   blog  posts   of  500   words

A  2.000   word final   reflection

Qualitative  research  techniques  II

Focus  Group

In  depth  interviews

with  

with  

participant   students

academic  and   organization  tutors

Preliminary  results

Positive experience for  all  the   participants

Validity of the

learning by doing approach

Preliminary  results

Multidisciplinarity

could  not  be   implemented in  most  of  the   cases

Preliminary  results

Design   Thinking

was  not  applied   as  it  should  have   been

Perceived  need  for  

further training

Preliminary  results STUDENTS   FAILED  TO  SAY WHETHER  THEY   FELT  MORE CREATIVE OR   INNOVATIVE

Preliminary  results Need for a

stronger definition of

creativity   within the laboratory

&  

innovation

Preliminary  results tool of measurement of creative confidence and innovation for use in higher Need for a education

Further  research

Design  Thinking  Creativity  Test  (DTCT)

Further  research Ongoing  PhD

(2015/16  -­ 2017/18)  

Design  Thinking   Creativity  Test     (DTCT)

Focus   groups  /   in-­deth   interviews & Production   Analysis

Reliable  data of  media   students’   development (if  any)  in  their   creative  skills

Eskerrik  asko Muchas  gracias Thank  you  very  much Merçi  beaucoup Moltes  gràcies

Beñat  Flores   Txema  Egaña  

[email protected] [email protected]