Computer Systems and Languages for Audio Research - MIT Media Lab
Recommend Documents
Oct 13, 2004 - environment through speech and gesture (e.g., "Make it brighter over there"). .... future to keep track of prior changes and make it simple for the.
May 20, 1999 - Although current online chat environments provide new opportunities ... networks as well as support for visual routines make graphi- cal interfaces ..... with our original goal of making the software highly acces- sible to users.
strated systems that transmit and receive both data and power, and are ... by decomposing the laptop computer's traditionally monolithic ... Serial data links are used to connect heads- .... the recovery of about 20 mW of rectified, filtered DC.
Kate Saenko and Karen Livescu. Computer Science and Artificial Intelligence Laboratory. Massachusetts Institute of Technology. Cambridge, USA, 02139.
is the degree to which the system takes an active role in the conversation. Systems which have a machine- directed dialogue will tend to ask the user a series of.
One of the overarching questions underlying this ... Previous research results include a learned plan- ..... trick. 0.02 ha. 0.02 ass. 0.01 god. 0.01. Table 1: all objects types and their 5 most ... that we can catch these later by showing that they.
Submitted to the Program in Media Arts and Sciences,. School of .... A big thank you goes to all of my friends at MIT, graduate and undergraduate, who have.
the discrete domains of task-level planning and language use, and ... scalability to more complex domains. .... The counting method is computationally cheap but.
Section 7. 2. Multiplicity of Roots. Let f(x) be a polynomial of a single variable with co- efficients in the set of real ... of (3) is the multiplicity of x0 as a zero of h(x).
of a Piagetian account of the development of operational thinking ... Most developmental theories describe cognitive growth as a move away from 'intuitive'.
MIT Media Laboratory www.media.mit.edu/cogmac. ABSTRACT. People leverage ..... [2] Herbert Clark, Using Language, Cambridge Univer- sity Press, 1996.
Modelling the performer experience; has 3 major parts: listen (extract temporal and other cues from the other players). perform (or anize a synchronizad and.
social communication, online chat, conversational interface. INTRODUCTION .... but their content cannot be read. The hearing range ... graphical chats, while one might move one's avatar away, such motion ... a picture of hip-hop stars than they are i
Computer Systems and Languages for Audio Research - MIT Media Lab
of new signal'processing structures at the level of software programming. For both ... Growing interest in computer music composition and .... small computer.