Designing a PC Game

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Design. ▫ Platforms. ▫ Languages. ▫ Components. ▫ Tools. ▫ Game engines. ▫ Trends ... 3D graphics hardware. DVD. Xbox. Hand- helds. Cell. Phone. Games ...
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General games

Chance-based games

Succes criteria

Optional consequences

Rules

Quantifiable outcome associated with player(s)

Player influences outcome

Simulations / Toys

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Action

Driving Action-adventure: Gauntlet, Jet Set Willy. Various: Pac-man (maze), Pengo, Qix, Frogger, Star Wars

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Cell Phone Games

Interactive Television?

Fiber to the home

2000s

DVD 3D graphics hardware

1990s

ADSL/Cable MMORPGs Internet gaming

America Online

1980s

Dreamcast Nintendo 64 PlayStation

3DO

"Multimedia machines"

CD-I

Genesis

CompuServe

CRASH! Atari 2600

Online games

Odyssey

Commodore 64 Apple II

Personal computer games 1970s

Handhelds

Home game consoles Arcade video games

Microprocessor invented, 1971 Mainframe computer games

1960s

Large LBE devices

Nintendo

Sound Blaster IBM PC

PlayStation 2

SNES

CD-ROM VGA card

GameCube Xbox

BASIC programming language First timesharing systems

Gambling Machines

Bally

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