Hayden Cacace

13 downloads 171266 Views 81KB Size Report
Tech Lead responsible for leading team of 7 developers. ○. Technical Product Owner responsible for formulating technical requirements from product ...
Hayden Cacace 300 E. 93rd St. Apt. 28B New York, New York 10128

[email protected] 914.924.8664

Professional Experience Heartonomy

March 2012-Present

Heartonomy is an independent game company and software development contractor. Founder, Game Designer, Software Developer StarLicker - A two-player turn-based competitive strategy game for iOS ● Designed and prototyped original game concept ● Assembled and led a team of 5 contributors of different disciplines ● Written in Objective-C with the cocos2d framework Wireless Generation

May 2009 – March 2012

Wireless Generation is the creator of the mClass assessment data system used by educators around the nation. Senior Software Developer Core Assessment API - A RESTful web service providing assessment data to the suite of mClass products ● Tech Lead responsible for leading team of 7 developers ● Technical Product Owner responsible for formulating technical requirements from product requirements ● Test driven development practice, 100% code line coverage ● Written in Python and SQL with the Pylons framework School of One – An innovative NYC Department of Education pilot program which aims to re-imagine the classroom through technology ● Developer on a technical team of 4 ● Lead web portal developer responsible for adding and adjusting experimental new features ● Written in Python, SQL, JavaScript and HTML with the Tornado framework Reporting and Analytics Suite – The mClass Reporting web application ● Developed using Java, SQL and Microsoft SSRS ● Lead side-project to prototype a new front-end charting system using Javascript to replace SSRS Electronic Arts

May 2005 – August 2005, May 2006 – February 2008

Electronic Arts (EA) is a large global publisher and developer of games on many different platforms.

Software Engineer MySims, MySims Kingdom – Reinvention of The Sims for the Nintendo Wii ● Owner of “Create-A-Building” mode from prototyping to final ● Designed and implemented both gameplay and engine level features all written in C++ ● Promoted from Software Engineer I to II in June 2007 ● Won 2006 “Rookie of the Year” Award The Sims 2 – Console version of the popular PC game for PlayStation 2 ● Software Engineer summer internship ● Worked on Player control and animation programming in an existing game engine and pipeline written in C++ Webster Hall

May 2003 – August 2003

Webster Hall is a large night club located in the East Village Intern ● ●

Responsible for website-related tasks using Flash, HTML and C++ Prepared promotional materials for club events

Other Experience ● ● ● ●

Developer of TileWild, a fast paced action puzzle game, released to the Apple App Store in August 2010 President of Wolverine Soft, a student game development group September 2004 to April 2005 Winner of two Wolverine Soft 48-Hour Game Development Contests - Sheepherd in 2004, Dreamcatch in 2005 Other games worked on: ● Air Hare (2004, personal project) ● The Shroomz (2005, school project) ● Arjeebie (2005, school project) ● PlayPlace (2005, school project) ● Sky Guy [working title] (2008, unreleased personal project) ● Couleurs [working title] (2008, unreleased personal project)

Education The University of Michigan Ann Arbor, Michigan Bachelor of Science Engineering in Computer Science, 2006 Graduated Magna Cum Laude Cumulative GPA: 3.6

Skills ● ● ●

Team leadership Experience with C, C++, Objective-C, C#, Python, Java, JavaScript, CoffeeScript, Lua, Flash Action Script 3, PHP, Ruby, SQL, XML, JSON, Unity Game design with rapid prototyping and iteration

● ● ● ● ●

Scrum agile development methodology Object oriented programming and design Service oriented architecture git, Perforce, CVS and Subversion source control Photoshop proficiency