IESNA Lighting Design Guide

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IESNA Lighting Design Guide. Interior-1. I. INTERIOR. Very Important. Somewhat important. Blank = Not important or not applicable. LOCATIONS AND TASKS.
Banks (see Reading) Lobby General Writing area Tellers' stations ATM facilities — keypad ATM facilities — display screen ATM facilities — writing surface ATM facilities — surrounding area

Armories

Auditoriums Assembly Social activity

(1) (1) (1) (1) (1) C

C B

C D E A A D C

Art Galleries (see Museums) Reference Chapter(s)

Notes on Illuminance - see end of section

Category or Value (lux)

Illuminance (Vertical)

Category or Value (lux)

Illuminance (Horizontal)

Somewhat important

Notes on Special Considerations

Special Considerations

System Control and Flexibility

Surface Characteristics

Sparkle/Desirable Reflected Highlights

Source/Task/Eye Geometry

Shadows

Important

Reflected Glare

Point(s) of Interest

Modeling of Faces or Objects

Luminances of Room Surfaces

Very Important Light Distribution on Task Plane (Uniformity)

Light Distribution on Surfaces

Flicker (and Strobe)

Direct Glare

Daylighting Integration and Control

I. INTERIOR LOCATIONS AND TASKS

Color Appearance (and Color Contrast)

Appearance of Space and Luminaires

Design Issues

IESNA Lighting Design Guide Interior-1

Blank = Not important or not applicable

Accounting (see Offices) Ch. 11

Air Terminals (see Transportation Terminals in Section V, Transportation) Ch 23 Ch.

A Ch. 14

A Ch. 11

A A A C B (2) A A (3)

Interior-1

Interior-2

IESNA Lighting Design Guide Barber Shops/Salons Casino and Gaming Circulation High activity Medium activity Low activity Baccarat General Game surface Bingo General Game surface Blackjack General Game surface Craps General Game surface Keno General Game surface Poker General Game surface Roulette General Game surface Sport and race books General Game surface Video and slots

E

D Ch. 13

D C B

(1)

D C

(1)

D C

(1)

E C

(1)

D C

((1))

C C

(1)

E C

(1)

D C

(1)

D C C

B A A

B A

A

A B A

Churches and Synagogues (see Houses of Worship section)

Ch. 14

Club and Lodge Rooms Lounge and reading Conference Rooms Meeting Critical seeing (refer to task) Video conference

D Ch. 11

(1)

D

B

E

D

Interior-2

Court Rooms (see Reading) Seating area (spectators) Judge and clerk Litigant's table Podium Witness chair

Dance Halls/Discotheques Dance halls/discotheques Ballrooms/social events

Drafting/Graphic Arts CAD stations only Mixed CAD and paper task Correctional Facilities Cells Day rooms

(1) (1) (1) (1)

C D

Depots, Terminals, Stations (see Transportation Terminals in Section V, Transportation)

Corridors (see Service Spaces)

Ch. 14

D D B (4) B

C E E E D A C (5) C (6) C (5) B

A B A A

Reference Chapter(s)

Notes on Illuminance - see end of section

Category or Value (lux)

Illuminance (Vertical)

Category or Value (lux)

Illuminance (Horizontal)

Somewhat important

Notes on Special Considerations

Special Considerations

System Control and Flexibility

Surface Characteristics

Sparkle/Desirable Reflected Highlights

Source/Task/Eye Geometry

Shadows

Important

Reflected Glare

Point(s) of Interest

Modeling of Faces or Objects

Luminances of Room Surfaces

Very Important Light Distribution on Task Plane (Uniformity)

Light Distribution on Surfaces

Flicker (and Strobe)

Direct Glare

Daylighting Integration and Control

I. INTERIOR LOCATIONS AND TASKS

Color Appearance (and Color Contrast)

Appearance of Space and Luminaires

Design Issues

IESNA Lighting Design Guide Interior-3

Blank = Not important or not applicable

Ch. 14

Ch. 23

A A

Interior-3

Interior-4

IESNA Lighting Design Guide Mylar High contrast media Low contrast media Vellum/mylar High contrast Low contrast Overlays Light table Prints Educational Facilities Corridors Classrooms General (see Reading) Art rooms Drafting (see Drafting/Graphic Arts) Home economics (see Residences) Science laboratories Lecture halls Audience (see Reading) Demonstration Music rooms (see Reading) Shops (see Section II, Industrial) Sight saving rooms Study halls (see Reading) Typing (see Reading) Gymnasiums Basketball Other sports (See Section IV, Sports) Social events Outdoor sports facilities (see Section IV, Sports) Cafeterias (see Food Service Facilities) Dormitories (see Residences)

E F

C D

E F

C D

C E

A C

(7)

Ch. 12 C

E

D

E

D

F

E

F

E

F

D

B

A

Ch. 20

Ch. 20 Ch. 13 Ch. 18

Elevators, Freight

B

Elevators, Passenger

B

A

Emergency Lighting (see Section VI, Emergency, Safety, and Security) Exhibition Halls

Ch. 29

C

A

Interior-4

Filing (see Offices and Reading) Ch. 11

Financial Facilities (see Banks) Ch 11 Ch.

Fire Stations (see Municipal Buildings - Police and Fire) Ch. 11

Food Service Facilities (If equipment locations are known, see Residences-Kitchens) Butcher shop Cashier Cleaning Dining Food displays Food storage Nonrefrigerated Refrigerated Galley Kitchen Pantry Refuse area Sculleries Thaw room Ch. 13

E D C C E C A

B B E E D C E D A A C A A

Reference Chapter(s)

Notes on Illuminance - see end of section

Category or Value (lux)

Illuminance (Vertical)

Category or Value (lux)

Illuminance (Horizontal)

Somewhat important

Notes on Special Considerations

Special Considerations

System Control and Flexibility

Surface Characteristics

Sparkle/Desirable Reflected Highlights

Source/Task/Eye Geometry

Shadows

Important

Reflected Glare

Point(s) of Interest

Modeling of Faces or Objects

Luminances of Room Surfaces

Very Important Light Distribution on Task Plane (Uniformity)

Light Distribution on Surfaces

Flicker (and Strobe)

Direct Glare

Daylighting Integration and Control

I. INTERIOR LOCATIONS AND TASKS

Color Appearance (and Color Contrast)

Appearance of Space and Luminaires

Design Issues

IESNA Lighting Design Guide Interior-5

Blank = Not important or not applicable

A (8)

C A

Interior-5

Interior-6

IESNA Lighting Design Guide Food Courts

(9)

D

A

Ch. 13

Garages — Parking (see Outdoor Facilities section)

Ch. 22

Gasoline Stations (see Retail Spaces - Outdoor: Service Station in Section III, Outdoor)

Ch. 17

Graphic Design and Material Color selection Charting and mapping Graphs Keylining Layout and artwork Photographs, moderate detail Health Care Facilities Ambulance (local) Anesthetizing Autopsy and morgue Autopsy, general p y table Autopsy Morgue, general Cardiac function laboratory Central sterile supply Inspection, general Inspection Work areas, general Processed storage Corridors Nursing areas, day Nursing areas, night Operating areas, delivery, recovery, and laboratory suite and service Critical care areas General Examination Surgical task lighting Handwashing Cystoscopy room Dental suite General Instrument tray Oral cavity

F F E F F E

D D C D D C

(10) (10)

E E

C C

(10) ( ) (10) (10) (10)

E G D E

C E B C

E F D D

C D B B

C B

A A

E

A

(10) (10) (10) (10) (10)

B E

A C

F E

C

(10)

D E G

B C E

Ch. 16

(11)

Interior-6

Recovery room General Dialysis unit unit, medical Elevators EKG and specimen room General Emergency outpatient General Endoscopy rooms General Peritoneoscopy Culdoscopy Eye surgery Fracture room General Local Inhalation therapy Laboratories Specimen collecting Linens Sorting soiled linen Central (clean) linen room Sewing room, general Linen closet Lobby Locker rooms Medical illustration studio (10)

(10)

(10)

C F B A D A

(10) A A

(10) E C

(10) (10) (10) (10) E D D G C B B E

(10) (10) (10) E F D C D B

(10) E C

D D D B B B F A A B A A A D

Reference Chapter(s)

Notes on Illuminance - see end of section

Category or Value (lux)

Illuminance (Vertical)

Category or Value (lux)

Illuminance (Horizontal)

Somewhat important

Notes on Special Considerations

Special Considerations

System Control and Flexibility

Surface Characteristics

Sparkle/Desirable Reflected Highlights

Source/Task/Eye Geometry

Shadows

Important

Reflected Glare

Point(s) of Interest

Modeling of Faces or Objects

Luminances of Room Surfaces

Very Important Light Distribution on Task Plane (Uniformity)

Light Distribution on Surfaces

Flicker (and Strobe)

Direct Glare

Daylighting Integration and Control

I. INTERIOR LOCATIONS AND TASKS

Color Appearance (and Color Contrast)

Appearance of Space and Luminaires

Design Issues

IESNA Lighting Design Guide Interior-7

Blank = Not important or not applicable

Interior-7

Interior-8

IESNA Lighting Design Guide Medical records Nurseries General Observation and treatment Nursing stations General Desk Corridors, day Corridors, night Medication station Obstetric delivery suite Labor rooms General Local Birthing room Delivery area Scrub, general General Delivery table Resuscitation y recoveryy area Postdelivery Occupational therapy Work areas, general Work tables or benches Patient rooms General Observation Critical examination Reading Toilets Physical therapy departments Gymnasiums Tank rooms Treatment cubicles Postanesthetic recovery room General Local Pulmonary function laboratories Radiological suite General Radiography/fluoroscopy room

(10)

E

C

(10) (10)

B E

A C

(10) (10)

D E B A E

B C A A C

C E F

A C D

F G G G E

D

(10) (10)

D E

B C

(10) (10)

B A E D D

A A C B A

(10) (10) (10)

D D D

B B B

(10)

E G E

C E C

(10) (10)

A A

A A

(10)

(10) (10) (10)

(10)

E E C

Interior-8

Radiation therapy section General Solarium General Local for reading Stairways Surgical suite Operating room, general Operating table Scrub room Instruments and sterile supply room Clean-up room, instruments Anesthesia storage Substerilizing room Surgical induction room Surgical holding area Toilets Utility room Waiting areas General Local for reading

Homes (see Residences) (10) B A

(10) (10) C D C A B A

(10) (10) G G F D E C C E E C D E E D B C A A C C A A

(10) (10) C D A B

Reference Chapter(s)

Notes on Illuminance - see end of section

Category or Value (lux)

Illuminance (Vertical)

Category or Value (lux)

Illuminance (Horizontal)

Somewhat important

Notes on Special Considerations

Special Considerations

System Control and Flexibility

Surface Characteristics

Sparkle/Desirable Reflected Highlights

Source/Task/Eye Geometry

Shadows

Important

Reflected Glare

Point(s) of Interest

Modeling of Faces or Objects

Luminances of Room Surfaces

Very Important Light Distribution on Task Plane (Uniformity)

Light Distribution on Surfaces

Flicker (and Strobe)

Direct Glare

Daylighting Integration and Control

I. INTERIOR LOCATIONS AND TASKS

Color Appearance (and Color Contrast)

Appearance of Space and Luminaires

Design Issues

IESNA Lighting Design Guide Interior-9

Blank = Not important or not applicable

Ch. 18

Interior-9

Interior-10

IESNA Lighting Design Guide Hospitality Facilities (see Hotels, Food Service Facilities)

Ch. 13

Hospitals (see Health Care Facilities)

Ch. 16

Hotels Guest rooms General Bathrooms, for grooming Reading/desk work Corridors, elevators, stairs Front desk Linen room Sewing General Lobby General lighting Reading and work areas Entrance canopy

Ch. 13 C D D B E

B

F C C D A

p Houses of Worship Congregational areas Leadership area Highlighted items

Ch. 14 C D

A D D

Kitchens (see Food Service or Residences) Libraries (10) Reading stacks Bookstacks Active Inactive Book repair or binding Cataloguing Card files (paper) Carrels, individual study desks Circulation desk Map and print room (see Graphic Design and Material) Audiovisual areas Audio listening areas Microform areas

Ch. 13, 18 Ch. 12 D (7) (7) (7) (7)

(7)

D D D D D D D D D

D (12) B (12) A B

Interior-10

Locker Rooms

Merchandising Spaces Retail store areas Alteration room Fitting room Dressing areas Fitting areas Locker rooms Stock rooms, wrapping and packaging Sales transaction area Circulation General merchandise display Feature display Show windows C A

F D

D F C B D A

D D C E F G B

Reference Chapter(s)

Notes on Illuminance - see end of section

Category or Value (lux)

Illuminance (Vertical)

Category or Value (lux)

Illuminance (Horizontal)

Somewhat important

Notes on Special Considerations

Special Considerations

System Control and Flexibility

Surface Characteristics

Sparkle/Desirable Reflected Highlights

Source/Task/Eye Geometry

Shadows

Important

Reflected Glare

Point(s) of Interest

Modeling of Faces or Objects

Luminances of Room Surfaces

Very Important Light Distribution on Task Plane (Uniformity)

Light Distribution on Surfaces

Flicker (and Strobe)

Direct Glare

Daylighting Integration and Control

I. INTERIOR LOCATIONS AND TASKS

Color Appearance (and Color Contrast)

Appearance of Space and Luminaires

Design Issues

IESNA Lighting Design Guide Interior-11

Blank = Not important or not applicable

Ch. 12, 20 Ch 17 Ch.

C D E

Interior-11

Interior-12

IESNA Lighting Design Guide Shopping mall areas Main concourse Food court (see Food Courts) Entertainment areas Kiosks Directory/information desk Service corridors Restrooms Child care Vertical transportation Entry/vestibule Side arcade Landscape (see Retail Spaces — Outdoor in Section III, Outdoor) Meeting rooms/offices Supermarkets Meat — processed Meat — fresh Dairy cases Produce p y Floral displays Gondolas Shelving

(9) (9)

(9)

D

B

E F F D C D D D D

C D D

D

A

E E E E E E E

C C C C C C C

A B A B Ch. 17, 21

Motels (see Hotels)

Ch. 13

Municipal Buildings - Police and Fire Police Identification records Jail cells and interrogation rooms Fire Station

Ch. 11

Museums Flat displays on vertical surfaces Exhibit cases 3-dimensional objects Realistic environments Lobbies, general gallery areas, corridors Restoration or conservation shops and labs Nursing Homes (see Health Care Facilities)

F D D

A B

D D D C E

D B B B A C

Ch. 14 (7) (7) (7) (7) (7) (7)

Ch. 16

Interior-12

Offices (13) Filing (see Reading) General and private offices (see Reading) Open plan office Intensive VDT use Open plan office Intermittent VDT use Private office Libraries (see Libraries) Lobbies, lounges, and reception areas Mail sorting Copy rooms

Post Offices Lobby Customer service counter Mail processing, general (1) (1) (1) C E E

E C

(14,15) D B

(14,15) E E B B

C E C A A A

Parking Facilities (see Section III, Outdoor) Reference Chapter(s)

Notes on Illuminance - see end of section

Category or Value (lux)

Illuminance (Vertical)

Category or Value (lux)

Illuminance (Horizontal)

Somewhat important

Notes on Special Considerations

Special Considerations

System Control and Flexibility

Surface Characteristics

Sparkle/Desirable Reflected Highlights

Source/Task/Eye Geometry

Shadows

Important

Reflected Glare

Point(s) of Interest

Modeling of Faces or Objects

Luminances of Room Surfaces

Very Important Light Distribution on Task Plane (Uniformity)

Light Distribution on Surfaces

Flicker (and Strobe)

Direct Glare

Daylighting Integration and Control

I. INTERIOR LOCATIONS AND TASKS

Color Appearance (and Color Contrast)

Appearance of Space and Luminaires

Design Issues

IESNA Lighting Design Guide Interior-13

Blank = Not important or not applicable

Ch. 11

Ch. 22

A A Ch. 11

Interior-13

Interior-14

IESNA Lighting Design Guide Reading (16) Copied tasks Microfiche reader Photograph, moderate detail Thermal copy, poor Photocopies Photocopies, 3 rd generation Data processing tasks VDT screens Impact printer good ribbon 2nd carbon and greater ink jet/laser printer keyboard reading Machine rooms Active operations Tape storage Machine area Equipment service Thermal print Handwritten tasks #2 pencil and softer leads #3 pencil #4 pencil and harder leads Ball-point pen Felt-tip pen Handwritten carbon copy White boards Chalk boards Printed tasks 6-point type 8- and 10-point type Glossy magazines Maps Newsprint Typed originals Telephone books Residences General lighting Conversation, relaxation, and entertainment Passage areas (circulation)

Ch. 11, 12

A E F D E

A

A

A

D E D D D D C E E

B C

D E F D D E B E E D D E D D E

B A A

A A

Interior-14

Interior-15

IESNA Lighting Design Guide

Specific visual tasks Dining Grooming Makeup and shaving Dressing evaluation (mirror) Handcrafts and hobbies Ordinary tasks (e.g,. crafts) Difficult tasks (e.g., sewing) Critical tasks (e.g., workbench) Easel hobbies Ironing Kitchen counter Critical seeing (e.g., cutting) General Kitchen range Difficult seeing (e.g., cooking) Kitchen sink Difficult seeing Noncritical (clean up) Laundry Music study (piano, organ) Reading In a chair (casual) In a chair (serious) In bed (casual)

Reference Chapter(s)

Notes on Illuminance - see end of section

Category or Value (lux)

Illuminance (Vertical)

Category or Value (lux)

Illuminance (Horizontal)

Notes on Special Considerations

Blank = Not important or not applicable

Special Considerations

System Control and Flexibility

Surface Characteristics

Sparkle/Desirable Reflected Highlights

Source/Task/Eye Geometry

Shadows

Reflected Glare

Somewhat important

Point(s) of Interest

Modeling of Faces or Objects

Luminances of Room Surfaces

Light Distribution on Task Plane (Uniformity)

Important

Light Distribution on Surfaces

Flicker (and Strobe)

Direct Glare

Daylighting Integration and Control

Color Appearance (and Color Contrast)

Appearance of Space and Luminaires

Very Important

Design Issues

I. INTERIOR LOCATIONS AND TASKS

B D D

B B

D E F

B C D D

D E D

C B

E

C

E D D D

C B A B

D E D

B C B

Interior-15

Interior-16

IESNA Lighting Design Guide At desk Casual Serious Sewing (see Residences: Handcrafts and Hobbies) Table games

D E

A C

D

B

Restaurants (see Food Service Facilities)

Ch. 13

Retail Spaces (see Merchandising Spaces)

Ch. 17

Safety (see Section VI, Emergency, Safety, and Security)

Ch. 29

Schools (see Educational Facilities)

Ch. 12

Service Spaces (see Service Spaces in Section II, Industrial) Stairways and corridors Elevators (see Elevators) Toilets and washrooms

Ch. 11, 19 B B

A

Service Stations Service bays (see Section II, Industrial) Sales room (see Merchandise Spaces)

Ch. 17, 19

Show Windows (see Merchandising Spaces)

Ch. 17

Stairways (see Service Spaces) Storage Rooms (see Section II, Industrial)

Ch. 19

Stores (see Merchandising Spaces)

Ch. 17

Theatre and Motion Picture Houses

Ch. 15

Toilets and Washrooms

B

A

Transportation Terminals (See Section V, Transportation) Winery (see Food Service Facilities) Wine cellar

Ch. 11 Ch. 23

Ch. 13, 17 (7)

A

A

Interior-16

Interior-17

IESNA Lighting Design Guide

Reference Chapter(s)

Notes on Illuminance - see end of section

Category or Value (lux)

Illuminance (Vertical)

Category or Value (lux)

Illuminance (Horizontal)

Notes on Special Considerations

Blank = Not important or not applicable

Special Considerations

System Control and Flexibility

Surface Characteristics

Sparkle/Desirable Reflected Highlights

Source/Task/Eye Geometry

Shadows

Reflected Glare

Somewhat important

Point(s) of Interest

Modeling of Faces or Objects

Luminances of Room Surfaces

Light Distribution on Task Plane (Uniformity)

Important

Light Distribution on Surfaces

Flicker (and Strobe)

Direct Glare

Daylighting Integration and Control

Color Appearance (and Color Contrast)

Appearance of Space and Luminaires

Very Important

Design Issues

I. INTERIOR LOCATIONS AND TASKS

Notes: (1) Consider lighting for video cameras. (2) Maximum illuminance. (3) At ground level. (4) The minimum illuminance in a prison cell is 200 lx (20 fc); 300 lx (30 fc) should be provided for reading at the head of the bed. (5) Adjustable task lighting recommended. (6) Task lighting recommended, possibly located in ceiling. (7) Degradation factors important to consider. (8) In the display plane. (9) Special lighting for signage or banners may be required. (10) See Chapter for special considerations. (11) Refer to Chapter 16, Health Care Facility Lighting, for specific recommendations for surgical task lighting. (12) At 30" above floor. (13) Design issues, including illuminances, can be listed for room or space. Refer to specific task under "Reading" or "Graphic Design and Materials", for example. (14) Lighting should be flexible to accommodate changes in office furniture. (15) Accoustical aspects of luminaires need to be considered. (16) Design issues and illuminances listed for the task. See "Offices" or "Educational Facilities", for example, for additional considerations for the room.

Interior-17