Multimedia Computing Introduction Theory and Engineering ...
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Multimedia Computing Introduction Theory and Engineering ...
1. Multimedia Computing. Experiments in Computer Science. Introduction. •
Some claim computer science is not an experimental science. – Computers are ...
Introduction • Some claim computer science is not an
Multimedia Computing • Experiments in Computer Science
experimental science – Computers are man-made, predictable – Is a theoretical science (like Math) Some claim system development is computer science – Building an OS or a federated database – Rather, computer engineering, and the science comes after
Theory and Engineering
Experiments in Computer Science
• Computer Theory can only take you so far
"The fundamental principle of science, the definition almost, is this: the sole test of the validity of any idea is experiment"
"Beware of bugs in the above code; I have only proved it correct, not tried it."
– Richard P. Feynman
- Donald E. Knuth
• Computer Engineering can only take you so far
•
– While building aparatus is skillful, unless grants new knowledge it is wasted – Need science to increase knowledge Use Experiments to evaluate theory or apparatus!
methodology from Physics, Biology, Chemistry ... – Often not followed in Computer Science Let's be better Computer Scientists!
Methodology: Observe and Understand • Find Problem
•
– Test: Netscape Audio – Build: Audioconference – Read: Kevin Jeffay says… Understand Relationships – UDP loses packets – TCP increases delay – Sun uses µ-law audio encoding – (From background in this class!)
1
Methodology: Devise and Hypothesize • Devise Solution (unless empirical) •
– Claypool Reliable Audio Protocol (CRAP) – Claypool buffering algorithm Make Hypothesis – Generalization about relationships – Processor load induces jitter – Java virtual machine induces jitter – Needs to be tested (not proven)
Methodology: Experiment
• Design Experiment •
– Variable: processor workload – Control: baseline workload Run Experiment “Whoa! That’s not what I expected!” – Bug in code +Back to “Run” – Uncontrolled event (system backup) +Back to “Design” – Insufficient understanding (Unix scheduling) +Back to “Understanding”
Methodology: Anlayze
Dirty Little Secrets
• Interpretation and Evaluation
• Mini-experiments (no, “Pilot Tests”) • Hypotheses after the fact
– Statistical significance +mean, confidence intervals, correlation, goodness of fit – Does data support or reject hypothesis? – Explanation of other phenomena +Processor load degrades other multimedia +Java inadequate for real-time media
– Running yields understanding
• Results here mean results there • Controlled system still says meaningful things about the real world
• Observing a system will not change it
Groupwork • Create a CS hypothesis. • Describe how you would test it. • Is your work useful if your hypothesis is: – Accepted? – Rejected?