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ASE. Holding mechanic. 2 Task with. Wildcard on Practics. H. IG. H. -PH. ASE. TO GET ... The badge like a personal academic certification of softs skills. 8.
Gamification to learning motivation

Prof. Dr. Francisco Ignacio Revuelta Domínguez [email protected] July, 16th- 17th, 2015 Lima (Perú)

LEVEL 1 IN PROGRESS

1. When gamification appears?

Hype Cycle for Emerging Technologies (2011)

Hype Cycle for Emerging Technologies (2012)

Hype Cycle for Emerging Technologies (2013)

Hype Cycle for Emerging Technologies (2014)

2. What is Gamification?

Concept

Gamification and Game-based Learning in Education GAMIFICATION (WITH OR/AND WITHOUT TIC)

GAME BASED LEARNING (WITH TIC)

GAMES

VIDEOGAMES

NARRATIVE GAMES

SERIOUS GAMES

GAME MECHANICS

COMMERCIAL GAMES

SIMPLE

SIMPLE/COMPLEX

LEARNING SUPPORT / LEARNING OUTSIDE

LEARNING INSIDE

Gamification Elements

Gamification Elements HUMAN DESIRES

PLAY MECHANICS

Award

Status

Achievement

Selfexpression

Competition

Altruism

Points Levels Challenges

Virtual Goods Leaderboars Gifting and Charity Primary desire to satisfy a play mechanic

BBVA INNOVATION EDGE STUDIE – BUNCHBALL, INC

Another Area

!!! LEVEL 1 COMPLETED !!!!

¡¡ YOU WIN A GAMIFICATION FIRST BADGE !!

LEVEL 2 IN PROGRES S

3. Is it possible to classify the gamification?

Gamification place

4. Types of players

Andrew Marczewsky

5. What is the gamification’s purpose?

Fuente: http://marketingland.com/wp-content/ml-loads/2014/09/engagement3-4-131.jpg

6. How to get it?

Gamification systems are established to respond to emotions through a codeshare. PRINCIPLE

CORRELATE

Estimation

Empathy

Enthusiasm

Self regulation

Curiosity

Social hability

Pride

Esteem and Selfknowledge

Motivation

Motivation

Authonomy

Iniciative

Engagement generators. Passions and entrepreneurship

ENGAGEMENT PYRAMID

7. Game effects

Positive Effects (Games) GBL + SOCIO EMOTIONAL LEARNING Positive emotional effects into player experiencie (MacGonigal, 2011): 10. Joy 09. Relief 08. Love 07. Surprise 06. Pride 05. Curiosity 04. Excitement 03. Awe and Wonder 02. Contentment 01. Creativity

!!! LEVEL 2 COMPLETED !!!!

LEVEL 3 IN PROGRESS

8. Gamification of Educative Process

Gamification in Education

Gamification in Education

9. Gamification of Educative Process. It’s possible? Real successful cases

Gamify System (Graduate Studies)

Gamify System (Graduate Studies)

Gamify System (Graduate Studies)

PBL = POINTS + BADGES + LEARDERBOARDS (Ranking)

1 Task

TO GET

Holding mechanic 2 Task with Wildcard on Practics

HIGH-PHASE

Learn mechanic system

INTERMEDIATE-PHASE

INITIAL-PHASE

Gamify System (Graduate Studies) 2 Task with Wildcard applied on Final Test

Gamify System (Graduate Studies)

Gamify System (Graduate Studies)

Gamify System (Graduate Studies)

Gamify System (Graduate Studies)

Gamify System (Postgraduate Studies)

Gamify System (Postgraduate Studies)

Gamify System (Postgraduate Studies)

Gamify System (Postgraduate Studies)

Gamify System (Postgraduate Studies)

Gamify System (Postgraduate Studies)

Gamify System (Postgraduate Studies)

!!! LEVEL 3 COMPLETED !!!!

¡¡ YOU WIN A GAMIFICATION SECOND BADGE !!

LEVEL 4 IN PROGRESS

10. Future prospective

... Future is now… and then? 1. We can not compare the learning process with the process of buying or loyalty to a brand. 2. Designs are different processes must be different. 3. Learning needs of personal reflection.

4. Mechanical use them as narratives, missions and challenges. 5. The center is “learnings”, no “points” 6. Engagement 7. The badge like a personal academic certification of softs skills. 8. Feedback about learning not the game or gamification.

... Finally and …to be continued?… 1. Gamification in Education is possible…… with or/and without TIC 2. Ways to implementation “Games in School” - Ideas: a) Teachers practices with videogames to learn game mechanics b) Teachers create games with simple online apps c) Teachers play with their students d) Students play games and create games with Scracht to learn problem-based learning e) Students feel good. Learning is deeper and significant. f) We works with two competences at the same time: i. Digital competence ii. Socio-emotional competence

!!! LEVEL 4 COMPLETED !!!!

¡¡ YOU WIN A GAMIFICATION THIRD BADGE !!

Contact

Francisco Ignacio Revuelta Domínguez

[email protected] @pacorevuelta