3) These sheets, in any form, may not be ... The font used here is Shadowrun, a
font I designed. ... Shadowrun is a Registered Trademark of FASA Corporation.
Shadowrun Character Sheets v3.1 by Wordman
[email protected] These character sheets come in a single PDF file. This file and copies of the sheets may be distributed freely to anyone and to anywhere, as long as three conditions are met: 1) no profit is made by such distribution. 2) the files and/or sheets are unaltered. In the case of xeroxes of these sheets, this cover page must be included. 3) These sheets, in any form, may not be included in any other publication, electronic or otherwise (e.g. KaGe, NERPS, etc.) without written permission from the creator. Please mail any errors, corrections, or comments to me. The more feedback I get, the better I can make the sheets. The first part of the file is a collection of eight front sides for the sheets. The second is a collection of eighteen back sheets, based on archetype. The third part contains pages filled with multiple copies of similar items, (e.g. condition monitors, vehicles, etc.). The intent is to mix one back sheet with one front sheet for a complete character sheet, but you can use any number of sheets you like. Also, don’t feel constrained by the archetype I gave each sheet. For example, your samurai may fit better on the Gadgeteer sheet. The listed archetype is just conceptual. The font used here is Shadowrun, a font I designed. It should be available on the same ftp site from which you got this file. Shadowrun is a Registered Trademark of FASA Corporation. Original Shadowrun material Copyright © 2000 by FASA Corporation. All Rights Reserved. Used without permission. Any use of FASA Corporation’s copyrighted material or trademarks in this file should not be viewed as a challenge to those copyrights or trademarks. The page breakdowns for these sheets are as follows:
Fronts Page One — This cover page. Page Two — A standard front sheet. Page Three — As page two, but with less space for skills and more space for weapons and contacts. Page Four — As page two, but with more space for weapons and less space for contacts and skills. Page Five — As page two, but with more space for contacts and less space for weapons and skills. Page Six — As page two, but with more spaces for edges and flaws, and less space for gear. Page Seven — As page four, but replacing the gear section with space for martial arts maneuvers. Page Eight — As page two, but adding a space for spells. Backs Page Nine — Mage sheet Page Ten — Real Mage (no cyber, more spells) Page Eleven — No spell mage (for use w/the front with spells) Page Twelve — Houngan sheet Page Thirteen — Conjurer sheet Page Fourteen — Mage/Decker sheet Page Fifteen — Decker/Physical Adept sheet Page Sixteen — Decker sheet Page Seventeen — Rigger sheet Page Eighteen — Rigger (alternate) sheet Page Nineteen — Rigger/Decker sheet Page Twenty — Samurai sheet Page Twenty-one — Samurai (alternate) sheet Page Twenty-two — Mercenary sheet Page Twenty-three — Gadgeteer sheet Page Twenty-four — Physical Adept sheet Page Twenty-five — Physical Mage sheet Page Twenty-six — Otaku sheet Extras Page Twenty-seven — Vehicle records Page Twenty-eight — Bigger vehicle records Page Twenty-nine — Condition monitors Page Thirty — Weapon records Page Thirty-one — NPC records Page Thirty-two — Gear Page Thirty-three — Finance Page Thirty-four — History, drawing & notes Page Thirty-five — Ally/Free Page Thirty-six — Cyberdeck Page Thirty-seven — Frame/Agent Page Thirty-eight — Sprite/Dæmon Page Thirty-nine — Grid/Host Page Forty — Storage device
Street Name
CONTACTS Name
Real Name Player Name Archetype Vitals Race Height Sex Weight Eyes Hair Birthdate Birthplace Total Karma Remaining Karma Assets Credsticks Color/Bank Balance Certified Certified Certified Certified Real Estate Stock
Archetype
ATHLETICS Notes
Walking (Q) m/turn Running (Walk*mod) m/turn Swimming (Run÷5) m/turn Climbing ((Q+S)÷8) m/phase Sprint w/o test (B÷2) turns Standing Jump (Q÷3) m Running Jump (Q) m Lift kg Over head kg
WEAPONS Type
¥ ¥ ¥ ¥ ¥
Cncl Reach Mode Short Med. Long Extr.
Natural Reach
Ammo Dmg
Natural Recoil Modifier
GEAR
SKILLS
Rtng Cncl Lifestyle
ATTRIBUTES Nat. Aug.
Body Quickness Strength Charisma Intelligence Willpower Essence Body Index Magic Reaction Initiative Dice
POOLS Karma Combat Control
Hacking Spell Task
ARMOR Standard front ©2000 Lester L. Ward III (http://pobox.com/~wordman)
Type
Cncl Bllstc Impct
EDGES & FLAWS
Allergy
Severity
VEHICLE Type Speed Accel Handling Bod/Amr Signature Nav/Snsr Seating Economy Fuel
CONDITION MONITOR Mental Physical
Extras
Light Stun +1 to target #’s -1 to Initiative
L
L
Moderate Stun +2 to target #’s -2 to Initiative
M
M
Serious Stun +3 to target #’s -3 to Initiative
S
S
Overdamage
Light Wound +1 to target #’s -1 to Initiative Moderate Wound +2 to target #’s -2 to Initiative
/ /
L
M
S
D
Deadly Stun Unconcious Wrap physical
D
D
Serious Wound +3 to target #’s -3 to Initiative
Deadly Wound Unconcious and dying
The total number of boxes you have is equal to your unmodified Body score. Cross out extra space in the grid above.
Street Name
CONTACTS Name
Real Name Player Name Archetype Vitals Race Height Sex Weight Eyes Hair Birthdate Birthplace Total Karma Remaining Karma Assets Credsticks Color/Bank Balance Certified Certified Certified Certified Real Estate Stock
Archetype
ATHLETICS Notes
Walking (Q) m/turn Running (Walk*mod) m/turn Swimming (Run÷5) m/turn Climbing ((Q+S)÷8) m/phase Sprint w/o test (B÷2) turns Standing Jump (Q÷3) m Running Jump (Q) m Lift kg Over head kg
NOTES
¥ ¥ ¥ ¥ ¥
WEAPONS Type
Cncl Reach Mode Short Med. Long Extr.
Ammo Dmg
Lifestyle
ATTRIBUTES Nat. Aug.
Body Quickness Strength Charisma Intelligence Willpower Essence Body Index Magic Reaction Initiative Dice
Natural Reach
Natural Recoil Modifier
GEAR
SKILLS
Rtng Cncl
POOLS Karma Combat Control
Hacking Spell Task
ARMOR Balanced front ©2000 Lester L. Ward III (http://pobox.com/~wordman)
Type
Cncl Bllstc Impct
EDGES & FLAWS
Allergy
Severity
VEHICLE Type Speed Accel Handling Bod/Amr Signature Nav/Snsr Seating Economy Fuel
CONDITION MONITOR Mental Physical
Extras
Light Stun +1 to target #’s -1 to Initiative
L
L
Moderate Stun +2 to target #’s -2 to Initiative
M
M
Serious Stun +3 to target #’s -3 to Initiative
S
S
Overdamage
Light Wound +1 to target #’s -1 to Initiative Moderate Wound +2 to target #’s -2 to Initiative
/ /
L
M
S
D
Deadly Stun Unconcious Wrap physical
D
D
Serious Wound +3 to target #’s -3 to Initiative
Deadly Wound Unconcious and dying
The total number of boxes you have is equal to your unmodified Body score. Cross out extra space in the grid above.
Street Name
CONTACTS Name
Real Name Player Name Archetype Vitals Race Height Sex Weight Eyes Hair Birthdate Birthplace Total Karma Remaining Karma Assets Credsticks Color/Bank Balance Certified Certified Certified Certified Real Estate Stock
Archetype
ATHLETICS Notes
Walking (Q) m/turn Running (Walk*mod) m/turn Swimming (Run÷5) m/turn Climbing ((Q+S)÷8) m/phase Sprint w/o test (B÷2) turns Standing Jump (Q÷3) m Running Jump (Q) m Lift kg Over head kg
WEAPONS Type
Cncl Reach Mode Short Med. Long Extr.
Ammo Dmg
¥ ¥ ¥ ¥ ¥
Lifestyle
ATTRIBUTES Nat. Aug.
Body Quickness Strength Charisma Intelligence Willpower Essence Body Index Magic Reaction Initiative Dice
Natural Reach
Natural Recoil Modifier
GEAR
SKILLS
Rtng Cncl
POOLS Karma Combat Control
Hacking Spell Task
Extra weapon front ©2000 Lester L. Ward III (http://pobox.com/~wordman)
ARMOR Type
Cncl Bllstc Impct
EDGES & FLAWS
Allergy
Severity
VEHICLE Type Speed Accel Handling Bod/Amr Signature Nav/Snsr Seating Economy Fuel
CONDITION MONITOR Mental Physical
Extras
Light Stun +1 to target #’s -1 to Initiative
L
L
Moderate Stun +2 to target #’s -2 to Initiative
M
M
Serious Stun +3 to target #’s -3 to Initiative
S
S
Overdamage
Light Wound +1 to target #’s -1 to Initiative Moderate Wound +2 to target #’s -2 to Initiative
/ /
L
M
S
D
Deadly Stun Unconcious Wrap physical
D
D
Serious Wound +3 to target #’s -3 to Initiative
Deadly Wound Unconcious and dying
The total number of boxes you have is equal to your unmodified Body score. Cross out extra space in the grid above.
Street Name
CONTACTS Name
Real Name Player Name Archetype Vitals Race Height Sex Weight Eyes Hair Birthdate Birthplace Total Karma Remaining Karma Assets Credsticks Color/Bank Balance Certified Certified Certified Certified Real Estate Stock
Archetype
ATHLETICS Notes
Walking (Q) m/turn Running (Walk*mod) m/turn Swimming (Run÷5) m/turn Climbing ((Q+S)÷8) m/phase Sprint w/o test (B÷2) turns Standing Jump (Q÷3) m Running Jump (Q) m Lift kg Over head kg
NOTES
¥ ¥ ¥ ¥ ¥
Lifestyle
ATTRIBUTES
WEAPONS
Nat. Aug.
Body Quickness Strength Charisma Intelligence Willpower Essence Body Index Magic Reaction Initiative Dice
Type
Cncl Reach Mode Short Med. Long Extr.
Natural Reach
Ammo Dmg
Natural Recoil Modifier
GEAR
SKILLS
Rtng Cncl
POOLS Karma Combat Control
Hacking Spell Task
Extra contact front ©2000 Lester L. Ward III (http://pobox.com/~wordman)
ARMOR Type
Cncl Bllstc Impct
EDGES & FLAWS
Allergy
Severity
VEHICLE Type Speed Accel Handling Bod/Amr Signature Nav/Snsr Seating Economy Fuel
CONDITION MONITOR Mental Physical
Extras
Light Stun +1 to target #’s -1 to Initiative
L
L
Moderate Stun +2 to target #’s -2 to Initiative
M
M
Serious Stun +3 to target #’s -3 to Initiative
S
S
Overdamage
Light Wound +1 to target #’s -1 to Initiative Moderate Wound +2 to target #’s -2 to Initiative
/ /
L
M
S
D
Deadly Stun Unconcious Wrap physical
D
D
Serious Wound +3 to target #’s -3 to Initiative
Deadly Wound Unconcious and dying
The total number of boxes you have is equal to your unmodified Body score. Cross out extra space in the grid above.
Street Name
CONTACTS Name
Real Name Player Name Archetype Vitals Race Height Sex Weight Eyes Hair Birthdate Birthplace Total Karma Remaining Karma Assets Credsticks Color/Bank Balance Certified Certified Certified Certified Real Estate Stock
Archetype
ATHLETICS Notes
Walking (Q) m/turn Running (Walk*mod) m/turn Swimming (Run÷5) m/turn Climbing ((Q+S)÷8) m/phase Sprint w/o test (B÷2) turns Standing Jump (Q÷3) m Running Jump (Q) m Lift kg Over head kg
NOTES
¥ ¥ ¥ ¥ ¥
WEAPONS Type
Cncl Reach Mode Short Med. Long Extr.
Ammo Dmg
Lifestyle
ATTRIBUTES Nat. Aug.
Body Quickness Strength Charisma Intelligence Willpower Essence Body Index Magic Reaction Initiative Dice
Natural Reach
Natural Recoil Modifier
EDGES
SKILLS
POOLS
Extra edges & flaws front ©2000 Lester L. Ward III (http://pobox.com/~wordman)
Karma Combat Control
Hacking Spell Task
FLAWS
ARMOR Type
Cncl Bllstc Impct
Allergy
VEHICLE
GEAR Rtng Cncl
Type Speed Accel Handling Bod/Amr Signature Nav/Snsr Seating Economy Fuel
Severity
CONDITION MONITOR Mental Physical
Extras
Light Stun +1 to target #’s -1 to Initiative
L
L
Moderate Stun +2 to target #’s -2 to Initiative
M
M
Serious Stun +3 to target #’s -3 to Initiative
S
S
Overdamage
Light Wound +1 to target #’s -1 to Initiative Moderate Wound +2 to target #’s -2 to Initiative
/ /
L
M
S
D
Deadly Stun Unconcious Wrap physical
D
D
Serious Wound +3 to target #’s -3 to Initiative
Deadly Wound Unconcious and dying
The total number of boxes you have is equal to your unmodified Body score. Cross out extra space in the grid above.
Street Name
CONTACTS Name
Real Name Player Name Archetype Vitals Race Height Sex Weight Eyes Hair Birthdate Birthplace Total Karma Remaining Karma Assets Credsticks Color/Bank Balance Certified Certified Certified Certified Real Estate Stock
Archetype
ATHLETICS Notes
Walking (Q) m/turn Running (Walk*mod) m/turn Swimming (Run÷5) m/turn Climbing ((Q+S)÷8) m/phase Sprint w/o test (B÷2) turns Standing Jump (Q÷3) m Running Jump (Q) m Lift kg Over head kg
WEAPONS Type
Cncl Reach Mode Short Med. Long Extr.
Ammo Dmg
¥ ¥ ¥ ¥ ¥
Lifestyle
ATTRIBUTES Nat. Aug.
Body Quickness Strength Charisma Intelligence Willpower Essence Body Index Magic Reaction Initiative Dice
Natural Reach
Natural Recoil Modifier
MANEUVERS
SKILLS
POOLS Karma Combat Control
Hacking Spell Task
ARMOR Maneuvers front ©2000 Lester L. Ward III (http://pobox.com/~wordman)
Type
Cncl Bllstc Impct
EDGES & FLAWS
Allergy
Severity
VEHICLE Type Speed Accel Handling Bod/Amr Signature Nav/Snsr Seating Economy Fuel
CONDITION MONITOR Mental Physical
Extras
Light Stun +1 to target #’s -1 to Initiative
L
L
Moderate Stun +2 to target #’s -2 to Initiative
M
M
Serious Stun +3 to target #’s -3 to Initiative
S
S
Overdamage
Light Wound +1 to target #’s -1 to Initiative Moderate Wound +2 to target #’s -2 to Initiative
/ /
L
M
S
D
Deadly Stun Unconcious Wrap physical
D
D
Serious Wound +3 to target #’s -3 to Initiative
Deadly Wound Unconcious and dying
The total number of boxes you have is equal to your unmodified Body score. Cross out extra space in the grid above.
Street Name
CONTACTS Name
Real Name Player Name Archetype Vitals Race Height Sex Weight Eyes Hair Birthdate Birthplace Total Karma Remaining Karma Assets Credsticks Color/Bank Balance Certified Certified Certified Certified Real Estate Stock
Archetype
ATHLETICS Notes
Walking (Q) m/turn Running (Walk*mod) m/turn Swimming (Run÷5) m/turn Climbing ((Q+S)÷8) m/phase Sprint w/o test (B÷2) turns Standing Jump (Q÷3) m Running Jump (Q) m Lift kg Over head kg
WEAPONS Type
¥ ¥ ¥ ¥ ¥
Cncl Reach Mode Short Med. Long Extr.
Natural Reach
Ammo Dmg
Natural Recoil Modifier
GEAR
SKILLS
Rtng Cncl Lifestyle
ATTRIBUTES Nat. Aug.
Body Quickness Strength Charisma Intelligence Willpower Essence Body Index Magic Reaction Initiative Dice
SPELLS Name
Force Duration Type Target
Range
Resist
Drain
POOLS Karma Combat Control
Hacking Spell Task
ARMOR Spells front ©2000 Lester L. Ward III (http://pobox.com/~wordman)
Type
Cncl Bllstc Impct
EDGES & FLAWS
Allergy
Severity
VEHICLE Type Speed Accel Handling Bod/Amr Signature Nav/Snsr Seating Economy Fuel
CONDITION MONITOR Mental Physical
Extras
Light Stun +1 to target #’s -1 to Initiative
L
L
Moderate Stun +2 to target #’s -2 to Initiative
M
M
Serious Stun +3 to target #’s -3 to Initiative
S
S
Overdamage
Light Wound +1 to target #’s -1 to Initiative Moderate Wound +2 to target #’s -2 to Initiative
/ /
L
M
S
D
Deadly Stun Unconcious Wrap physical
D
D
Serious Wound +3 to target #’s -3 to Initiative
Deadly Wound Unconcious and dying
The total number of boxes you have is equal to your unmodified Body score. Cross out extra space in the grid above.
CYBERWARE & BIONETICS Type
Rating
Cost
Notes
SPELLS
f = force÷2 round down
Force Dmg
F = Force
Duration
MR = Magic Rating
Type
Target
#s = number of successes
Resist
Library Conjuring Enchanting Sorcery Theory Initiation Grade Centering Skill Geasa
Magical Group Name Type Strictures
Drain
Notes
LOS = line of sight
MAGICAL DATA Tradition Totem Totem Bonuses Strictures
Range
MAGIC ITEMS Item
Rating
Type
Force
Description
Members
BOUND SPIRITS Notes
ASTRAL DATA
Ordeals Completed Notes
Reaction Combat Skill Appearance
Initiative
Pool Base Damage
Cybered mage back ©2000 Lester L. Ward III (http://pobox.com/~wordman)
Name
SPELLS Force Dmg
f = force÷2 round down
F = Force
Duration
MR = Magic Rating
Type
Target
#s = number of successes
Resist
Library Conjuring Enchanting Sorcery Theory Initiation Grade Centering Skill Geasa
Magical Group Name Type Strictures
Members
Drain
Notes
LOS = line of sight
MAGICAL DATA Tradition Totem Totem Bonuses Strictures
Range
MAGIC ITEMS Item
Rating
Type
Force
Description
BOUND SPIRITS Notes
ASTRAL DATA Ordeals Completed Notes
Reaction Combat Skill Appearance
Initiative
Pool Base Damage
Mage back ©2000 Lester L. Ward III (http://pobox.com/~wordman)
Name
CYBERWARE & BIONETICS Type
Rating
Cost
Notes
NOTES
GEAR
BOUND SPIRITS Force Services B
Q
S
C
I
W
E
R
MAGICAL DATA Tradition Totem Totem Bonuses Strictures Library Conjuring Enchanting Sorcery Theory Initiation Grade Centering Skill Geasa
Magical Group Name Type Strictures
Notes
MAGIC ITEMS Item
Rating
Description
Members
ASTRAL DATA
Ordeals Completed Notes
Reaction Combat Skill Appearance
Initiative
Pool Base Damage
No spell mage back ©2000 Lester L. Ward III (http://pobox.com/~wordman)
Type
CYBERWARE & BIONETICS Type
Rating
Cost
Notes
SPELLS
f = force÷2 round down
Force Dmg
F = Force
Duration
MR = Magic Rating
Type
Target
#s = number of successes
Resist
Magical Group Name Type Strictures
Gifts
Drain
MAGIC ITEMS Item
Rating
Description
Other Bound Loa Members Honfour Initiation Grade Centering Skill Geasa
BOUND WORK LOA Type
Ordeals Completed Notes
ASTRAL DATA Reaction Combat Skill Appearance
Initiative
Pool Base Damage
Notes
LOS = line of sight
MAGICAL DATA Mait Tete Bonuses
Range
Force
Notes
Houngan back ©2000 Lester L. Ward III (http://pobox.com/~wordman)
Name
CYBERWARE & BIONETICS Type
Rating
Cost
Notes
BOUND SPIRITS Force Services B
Q
MAGICAL DATA Tradition Totem Totem Bonuses Strictures Library Conjuring Enchanting Sorcery Theory Initiation Grade Centering Skill Geasa
Magical Group Name Type Strictures
S
C
I
W
E
R
Notes
MAGIC ITEMS, LODGES & CIRCLES Item
Rating
Description
Members
ASTRAL DATA
Ordeals Completed Notes
Reaction Combat Skill Appearance
Initiative
Pool Base Damage
Conjurer back ©2000 Lester L. Ward III (http://pobox.com/~wordman)
Type
CYBERWARE & BIONETICS Type
Rating
Cost
CYBERDECK Notes
Rating MPCP Hardening Response I/O Memory Storage Detection Factor Icon Rating
Programs Type
Rating Size Active?
L
Options/Notes
M
ASIST hot cold ICCM yes no Reality on off Case Ports H. Jacks Bandwidth S
D
Rating Effective Bod Evasion Masking Sensors Extras
Reality Filter
Decker Icon
SPELLS Force Dmg
Duration
Type
Target
Resist
MAGICAL DATA Tradition Totem Totem Bonuses Strictures Library Conjuring Enchanting Sorcery Theory Initiation Grade Centering Skill Geasa
Magical Group Name Type Strictures
Members
Range
Drain
Notes
MAGIC ITEMS Item
Rating
Type
Force
Description
BOUND SPIRITS Notes
ASTRAL DATA
Ordeals Completed Notes
Reaction Combat Skill Appearance
Initiative
Pool Base Damage
Mage/decker back ©2000 Lester L. Ward III (http://pobox.com/~wordman)
Name
CYBERWARE & BIONETICS Type
Rating
Cost
CYBERDECK Notes
Rating MPCP Hardening Response I/O Memory Storage Detection Factor Icon Rating
Programs Type
Rating Size Active?
L
M
Options/Notes
ASIST hot cold ICCM yes no Reality on off Case Ports H. Jacks Bandwidth S
D
Rating Effective Bod Evasion Masking Sensors Extras
Reality Filter
Decker Icon
ABILITIES
MAGICAL DATA Initiation Grade Centering Skill Geasa
Level
Cost
Notes
GEAR
MAGIC ITEMS Item
Rating
Description
Ordeals Completed
Magical Group Name Type Strictures
ASTRAL DATA Reaction Combat Skill Appearance
Initiative
NOTES Members
Pool Base Damage
Decker/Physical adept back ©2000 Lester L. Ward III (http://pobox.com/~wordman)
Ability
CYBERWARE & BIONETICS Type
Rating
Cost
CYBERDECK Notes
Rating MPCP Hardening Response I/O Memory Storage Detection Factor Icon Rating L
M
ASIST hot cold ICCM yes no Reality on off Case Ports H. Jacks Bandwidth S
D
Rating Effective Bod Evasion Masking Sensors Extras
Reality Filter
Decker Icon
Programs Type
Rating Size Active?
Options/Notes
FRAMES Name
Size Core
Pilot B/E/M/S
Programs
Notes
Decker back ©2000 Lester L. Ward III (http://pobox.com/~wordman)
GEAR
CYBERWARE & BIONETICS Type
Rating
Cost
CRANIAL REMOTE DECK Rating Flux Rating Encryption ECCM Extras
Hitcher jacks Range Decryption Storage
Signal Condition
L
M
S
Notes
REMOTE CONTROL DECK
Mp
D
Rating Flux Rating Encryption ECCM Extras
Hitcher jacks Range Decryption Storage
Signal Condition
Command Channel
Command Channel
Simsense Channel
Simsense Channel +3 to T#
Dis.
D
Extras
/ /
L
M
S
D
Type Speed Accel Handling Bod/Amr Signature Nav/Snsr Seating Economy Fuel
Accel / /
M
S
D
Type Speed Handling Bod/Amr Signature Nav/Snsr Seating Economy Fuel
/ / L
M
Type Handling Speed Body Pilot Econ
Extras
/
S
D
M
S
D
DRONE L
M
S
D
Accel Extras
Type Handling Speed Body Pilot Econ
L
Sig Accel Armor Sensors Fuel
M
S
/ /
D
DRONE L
M
S
D
VEHICLE Type Speed Bod/Amr Nav/Snsr Economy Fuel
L
Sig Accel Armor Sensors Fuel
/
VEHICLE Handling Accel Signature Seating
DRONE
Dis.
VEHICLE
Extras
L
+3 to T#
VEHICLE
VEHICLE
Type Speed Bod/Amr Nav/Snsr Economy Fuel
S
D +1 to T# +2 to T#
VEHICLE
Type Speed Handling Bod/Amr Signature Nav/Snsr Seating Economy Fuel
S
M
System Channel +1 to T# +2 to T#
Type Speed Accel Handling Bod/Amr Signature Nav/Snsr Seating Economy Fuel
M
Mp
L
Sig Accel Armor Sensors Fuel
Handling Accel Signature Seating
/ / L
M
S
D
Type Handling Speed Body Pilot Econ
L
Sig Accel Armor Sensors Fuel
M
S
D
Rigger back ©2000 Lester L. Ward III (http://pobox.com/~wordman)
System Channel
L
DRONE Type Handling Speed Body Pilot Econ
CYBERWARE & BIONETICS Type
Rating
Cost
DRONE Notes
Type Handling Speed Body Pilot Econ
L
Sig Accel Armor Sensors Fuel
M
S
D
DRONE Type Handling Speed Body Pilot Econ
CRANIAL REMOTE DECK Rating Flux Rating Encryption ECCM Extras Signal Condition
Hitcher jacks Range Decryption Storage
L
M
S
L
Sig Accel Armor Sensors Fuel
M
S
REMOTE CONTROL DECK Rating Flux Rating Encryption ECCM Extras
Mp
D
Signal Condition
Command Channel
Command Channel
Simsense Channel
Simsense Channel
System Channel
Hitcher jacks Range Decryption Storage
L
M
D
DRONE Mp
S
D
+3 to T#
Dis.
Type Handling Speed Body Pilot Econ
L
Sig Accel Armor Sensors Fuel
M
S
System Channel +1 to T# +2 to T#
+3 to T#
Dis.
+1 to T# +2 to T#
D
VEHICLE Modification
Rating
CF
Load
Condition L
M
Speed -25%
Fuel
S
D
-50%
1 box =
Weapon CF
Flux Rating Max Cur Sensors ECM ¥ ECCM ¥ ED ¥ ECD
Mount Mode Short
Med.
Long
Extr.
Ammo Dmg
Rigger alternate back ©2000 Lester L. Ward III (http://pobox.com/~wordman)
Name Model Chassis Point Value Speed Max Speed Acceleration Handling Body Armor Signature Nav/Pilot Seating Entry Points Firmpoints Hardpoints Cargo Load Stress Fuel Type Fuel Capcty Economy Idle L/T Profile Setup Time Cost Maintenence Optempo
CYBERWARE & BIONETICS Type
Rating
Cost
CYBERDECK Notes
Rating MPCP Hardening Response I/O Memory Storage Detection Factor Icon Rating L
Bandwidth
M
S
D
Rating Effective
Programs Type
ASIST hot cold ICCM yes no Reality on off Case Ports H. Jacks
Rating Size Active?
Bod Evasion Masking Sensors Extras
Options/Notes
Reality Filter
Decker Icon
FRAMES Size Core
DRONE Type Handling Speed Body Pilot Econ
Programs
CRANIAL REMOTE DECK L
Sig Accel Armor Sensors Fuel
Pilot B/E/M/S
M
Rating Flux Rating Encryption ECCM Extras
Hitcher jacks Range Decryption Storage
REMOTE CONTROL DECK
Mp
D
L
M
S
D
Simsense Channel
Simsense Channel
L
S
D
DRONE Sig Accel Armor Sensors Fuel
Mp
L
D
Dis.
+1 to T# +2 to T#
Accel / /
L
M
S
D
Type Speed Handling Bod/Amr Signature Nav/Snsr Seating Economy Fuel
S
D
+3 to T#
Dis.
Accel Extras
/ /
L
VEHICLE Type Speed Bod/Amr Nav/Snsr Economy Fuel
M
VEHICLE
Extras
M
S
+3 to T#
VEHICLE Type Speed Handling Bod/Amr Signature Nav/Snsr Seating Economy Fuel
L
System Channel +1 to T# +2 to T#
M
Signal Condition Command Channel
DRONE
Type Handling Speed Body Pilot Econ
Hitcher jacks Range Decryption Storage
Command Channel System Channel
Sig Accel Armor Sensors Fuel
Rating Flux Rating Encryption ECCM Extras
S
Signal Condition
Type Handling Speed Body Pilot Econ
Notes
L
M
S
D
VEHICLE
Handling Accel Signature Seating
/ /
M
S
D
Type Speed Bod/Amr Nav/Snsr Economy Fuel
Handling Accel Signature Seating
/ / L
M
S
D
Rigger/decker back ©2000 Lester L. Ward III (http://pobox.com/~wordman)
Name
Rating Cost
Samurai back ©2000 Lester L. Ward III (http://pobox.com/~wordman)
Type
CYBERWARE & BIONETICS Notes
Rating Cost
Type Rating Cost
Samurai alternate back ©2000 Lester L. Ward III (http://pobox.com/~wordman)
Type
CYBERWARE Notes
BIONETICS Notes
CYBERWARE & BIONETICS Rating
GEAR
Cost
Notes
AMMUNITION Type
Form
EXPLOSIVES Rounds
#/kg
Type
Rating
VEHICLE Type Speed Accel Handling Bod/Amr Signature Nav/Snsr Seating Economy Fuel
Extras
/ /
L
M
S
D
Mercenary back ©2000 Lester L. Ward III (http://pobox.com/~wordman)
Type
CYBERWARE & BIONETICS Rating
Cost
Notes
GEAR
EXPLOSIVES #/kg
Type
Rating
VEHICLE Type Speed Accel Handling Bod/Amr Signature Nav/Snsr Seating Economy Fuel
Extras
/ /
L
M
S
D
S
D
S
D
VEHICLE Type Speed Accel Handling Bod/Amr Signature Nav/Snsr Seating Economy Fuel
Extras
/ /
L
M
VEHICLE Type Speed Accel Handling Bod/Amr Signature Nav/Snsr Seating Economy Fuel
Extras
/ /
L
M
Gadgeteer back ©2000 Lester L. Ward III (http://pobox.com/~wordman)
Type
CYBERWARE & BIONETICS Type
Rating
Cost
Notes
ABILITIES
MAGICAL DATA Initiation Grade Centering Skill Geasa
Level
Cost
Notes
GEAR
MAGIC ITEMS Item
Rating
Description
Ordeals Completed
Magical Group Name Type Strictures
ASTRAL DATA Reaction Combat Skill Appearance
Initiative
NOTES Members
Pool Base Damage
Physical adept back ©2000 Lester L. Ward III (http://pobox.com/~wordman)
Ability
CYBERWARE & BIONETICS Type
Rating
Cost
Notes
ABILITIES Ability
Level
Cost
Notes
SPELLS
f = force÷2 round down
Force Dmg
F = Force
Duration
MR = Magic Rating
Type
Target
#s = number of successes
Resist
Library Conjuring Enchanting Sorcery Theory Initiation Grade Centering Skill Geasa
Magical Group Name Type Strictures
Members
Drain
Notes
LOS = line of sight
MAGICAL DATA Tradition Totem Totem Bonuses Strictures
Range
MAGIC ITEMS Item
Rating
Type
Force
Description
BOUND SPIRITS Notes
ASTRAL DATA
Ordeals Completed Notes
Reaction Combat Skill Appearance
Initiative
Pool Base Damage
Physical mage back ©2000 Lester L. Ward III (http://pobox.com/~wordman)
Name
CYBERWARE & BIONETICS Type
Rating
Cost
VIRTUAL DECK Notes
Rating MPCP (Int+Wil+Cha)÷3 Bod (Wil) Evasion (Int) Masking (Wil+Cha)÷2 Sensors (Int) Detection Factor Hardening (Wil)÷2 I/O Speed (Int)x100Mp Icon Rating Reaction Initiative Dice
TRIBE Path Path Bonus Tribe Name Tribe Resources Tribe Members
CHANNELS
COMPLEX FORMS Type
Access Control Index Files Slave
Rating Size Active?
Options/Notes
SUBMERSION Grade Echoes
SPRITES Name
Size Core
Pilot B/E/M/S
Programs
Notes
Otaku back ©2000 Lester L. Ward III (http://pobox.com/~wordman)
GEAR
VEHICLE
VEHICLE
Extras
/ /
L
M
S
D
Type Speed Accel Handling Bod/Amr Signature Nav/Snsr Seating Economy Fuel
Extras
/
D
Type Speed Accel Handling Bod/Amr Signature Nav/Snsr Seating Economy Fuel
D
Type Speed Accel Handling Bod/Amr Signature Nav/Snsr Seating Economy Fuel
/ /
L
M
S
L
/ /
M
S
Extras
/ /
L
M
S
D
/ /
M
Sig Accel Armor Sensors Fuel
S
D
Type Speed Accel Handling Bod/Amr Signature Nav/Snsr Seating Economy Fuel
L M
S
/
DRONE L
M
S
D
Extras
Type Handling Speed Body Pilot Econ
Sig Accel Armor Sensors Fuel
L M
S
D
/
DRONE /
L
M
S
D
Type Handling Speed Body Pilot Econ
Sig Accel Armor Sensors Fuel
DRONE / /
L
M
S
D
M
S
Type Handling Speed Body Pilot Econ
Sig Accel Armor Sensors Fuel
DRONE Type Handling Speed Body Pilot Econ
/ /
M
L M
S
D
Extras
L
L
D
Extras
VEHICLE
Extras
L
DRONE Type Handling Speed Body Pilot Econ
D
VEHICLE Type Speed Accel Handling Bod/Amr Signature Nav/Snsr Seating Economy Fuel
D
VEHICLE Type Speed Accel Handling Bod/Amr Signature Nav/Snsr Seating Economy Fuel
S
/
VEHICLE Type Speed Accel Handling Bod/Amr Signature Nav/Snsr Seating Economy Fuel
S
VEHICLE
Extras
L
M
Extras
VEHICLE Type Speed Accel Handling Bod/Amr Signature Nav/Snsr Seating Economy Fuel
M
D
VEHICLE
Extras
Sig Accel Armor Sensors Fuel
L
/
VEHICLE Type Speed Accel Handling Bod/Amr Signature Nav/Snsr Seating Economy Fuel
DRONE Type Handling Speed Body Pilot Econ
S
D
Sig Accel Armor Sensors Fuel
L M
S
D
Vehicles ©2000 Lester L. Ward III (http://pobox.com/~wordman)
Type Speed Accel Handling Bod/Amr Signature Nav/Snsr Seating Economy Fuel
VEHICLE Name Model Chassis Point Value Speed Max Speed Acceleration Handling Body Armor Signature Nav/Pilot Seating Entry Points Firmpoints Hardpoints Cargo Load Stress Fuel Type Fuel Capcty Economy Idle L/T Profile Setup Time Cost Maintenence Optempo
Modification
Rating
CF
Load
Condition L
M
S
Speed -25%
Fuel
D
-50%
1 box =
Weapon
Mount Mode Short
Med.
Long
Extr.
Ammo Dmg
CF
Flux Rating Max Cur Sensors ECM ¥ ECCM ¥ ED ¥ ECD
VEHICLE Modification
Rating
CF
Load
Condition L
M
Speed -25%
Fuel
S
D
-50%
1 box =
Weapon CF
Flux Rating Max Cur Sensors ECM ¥ ECCM ¥ ED ¥ ECD
Mount Mode Short
Med.
Long
Extr.
Ammo Dmg
Detailed Vehicles ©2000 Lester L. Ward III (http://pobox.com/~wordman)
Name Model Chassis Point Value Speed Max Speed Acceleration Handling Body Armor Signature Nav/Pilot Seating Entry Points Firmpoints Hardpoints Cargo Load Stress Fuel Type Fuel Capcty Economy Idle L/T Profile Setup Time Cost Maintenence Optempo
CONDITION MONITOR Mental Physical
Light Stun +1 to target #’s -1 to Initiative
L
L
Moderate Stun +2 to target #’s -2 to Initiative
M
M
Serious Stun +3 to target #’s -3 to Initiative
S
S
Deadly Stun Unconcious Wrap physical
D
D
Overdamage
Light Wound +1 to target #’s -1 to Initiative
Light Stun +1 to target #’s -1 to Initiative
L
L
Moderate Wound +2 to target #’s -2 to Initiative
Moderate Stun +2 to target #’s -2 to Initiative
M
M
Serious Wound +3 to target #’s -3 to Initiative
Serious Stun +3 to target #’s -3 to Initiative
S
S
Deadly Wound Unconcious and dying
The total number of boxes you have is equal to your unmodified Body score. Cross out extra space in the grid above.
Deadly Stun Unconcious Wrap physical
D
D
Overdamage
Light Stun +1 to target #’s -1 to Initiative
L
L
Moderate Wound +2 to target #’s -2 to Initiative
Moderate Stun +2 to target #’s -2 to Initiative
M
M
Serious Wound +3 to target #’s -3 to Initiative
Serious Stun +3 to target #’s -3 to Initiative
S
S
Serious Wound +3 to target #’s -3 to Initiative
D
D
Deadly Wound Unconcious and dying
Deadly Wound Unconcious and dying
The total number of boxes you have is equal to your unmodified Body score. Cross out extra space in the grid above.
CONDITION MONITOR
CONDITION MONITOR Mental Physical
Light Stun +1 to target #’s -1 to Initiative
L
L
Moderate Stun +2 to target #’s -2 to Initiative
M
M
Serious Stun +3 to target #’s -3 to Initiative
S
S
Deadly Stun Unconcious Wrap physical
D
D
Light Wound +1 to target #’s -1 to Initiative
Light Stun +1 to target #’s -1 to Initiative
L
L
Moderate Wound +2 to target #’s -2 to Initiative
Moderate Stun +2 to target #’s -2 to Initiative
M
M
Serious Wound +3 to target #’s -3 to Initiative
Serious Stun +3 to target #’s -3 to Initiative
S
S
Deadly Wound Unconcious and dying
The total number of boxes you have is equal to your unmodified Body score. Cross out extra space in the grid above.
Deadly Stun Unconcious Wrap physical
D
D
Overdamage
Moderate Stun +2 to target #’s -2 to Initiative
M
M
Serious Stun +3 to target #’s -3 to Initiative
S
S
Deadly Stun Unconcious Wrap physical
D
D
Light Wound +1 to target #’s -1 to Initiative
Light Stun +1 to target #’s -1 to Initiative
L
L
Moderate Wound +2 to target #’s -2 to Initiative
Moderate Stun +2 to target #’s -2 to Initiative
M
M
Serious Wound +3 to target #’s -3 to Initiative
Serious Stun +3 to target #’s -3 to Initiative
S
S
Deadly Wound Unconcious and dying
The total number of boxes you have is equal to your unmodified Body score. Cross out extra space in the grid above.
Deadly Stun Unconcious Wrap physical
D
D
Moderate Wound +2 to target #’s -2 to Initiative
Moderate Stun +2 to target #’s -2 to Initiative
M
M
Serious Wound +3 to target #’s -3 to Initiative
Serious Stun +3 to target #’s -3 to Initiative
S
S
Serious Wound +3 to target #’s -3 to Initiative
D
D
Deadly Wound Unconcious and dying
Deadly Wound Unconcious and dying
The total number of boxes you have is equal to your unmodified Body score. Cross out extra space in the grid above.
Overdamage
Moderate Stun +2 to target #’s -2 to Initiative
M
M
Serious Stun +3 to target #’s -3 to Initiative
S
S
Deadly Stun Unconcious Wrap physical
D
D
Light Wound +1 to target #’s -1 to Initiative
Light Stun +1 to target #’s -1 to Initiative
L
L
Moderate Wound +2 to target #’s -2 to Initiative
Moderate Stun +2 to target #’s -2 to Initiative
M
M
Serious Wound +3 to target #’s -3 to Initiative
Serious Stun +3 to target #’s -3 to Initiative
S
S
Deadly Wound Unconcious and dying
The total number of boxes you have is equal to your unmodified Body score. Cross out extra space in the grid above.
Deadly Stun Unconcious Wrap physical
D
D
Moderate Wound +2 to target #’s -2 to Initiative
Moderate Stun +2 to target #’s -2 to Initiative
M
M
Serious Wound +3 to target #’s -3 to Initiative
Serious Stun +3 to target #’s -3 to Initiative
S
S
Serious Wound +3 to target #’s -3 to Initiative
D
D
Deadly Wound Unconcious and dying
Deadly Wound Unconcious and dying
The total number of boxes you have is equal to your unmodified Body score. Cross out extra space in the grid above.
Overdamage
Moderate Stun +2 to target #’s -2 to Initiative
M
M
Serious Stun +3 to target #’s -3 to Initiative
S
S
Deadly Stun Unconcious Wrap physical
D
D
Light Wound +1 to target #’s -1 to Initiative
Light Stun +1 to target #’s -1 to Initiative
L
L
Moderate Wound +2 to target #’s -2 to Initiative
Moderate Stun +2 to target #’s -2 to Initiative
M
M
Serious Wound +3 to target #’s -3 to Initiative
Serious Stun +3 to target #’s -3 to Initiative
S
S
Deadly Wound Unconcious and dying
The total number of boxes you have is equal to your unmodified Body score. Cross out extra space in the grid above.
Deadly Stun Unconcious Wrap physical
D
D
Mental Physical L
Moderate Wound +2 to target #’s -2 to Initiative
Moderate Stun +2 to target #’s -2 to Initiative
M
M
Serious Wound +3 to target #’s -3 to Initiative
Serious Stun +3 to target #’s -3 to Initiative
S
S
Serious Wound +3 to target #’s -3 to Initiative
D
D
Deadly Wound Unconcious and dying
Deadly Wound Unconcious and dying
The total number of boxes you have is equal to your unmodified Body score. Cross out extra space in the grid above.
CONDITION MONITOR
L
CONDITION MONITOR L
Mental Physical
L
Moderate Wound +2 to target #’s -2 to Initiative
Light Stun +1 to target #’s -1 to Initiative
CONDITION MONITOR Light Stun +1 to target #’s -1 to Initiative
Deadly Stun Unconcious Wrap physical
Light Wound +1 to target #’s -1 to Initiative
Light Wound +1 to target #’s -1 to Initiative
Mental Physical
Overdamage
Mental Physical L
CONDITION MONITOR
L
CONDITION MONITOR L
Mental Physical
L
Moderate Wound +2 to target #’s -2 to Initiative
Light Stun +1 to target #’s -1 to Initiative
CONDITION MONITOR Light Stun +1 to target #’s -1 to Initiative
Deadly Stun Unconcious Wrap physical
Light Wound +1 to target #’s -1 to Initiative
Light Wound +1 to target #’s -1 to Initiative
Mental Physical
Overdamage
Mental Physical L
CONDITION MONITOR
L
CONDITION MONITOR L
Mental Physical
L
Moderate Wound +2 to target #’s -2 to Initiative
Light Stun +1 to target #’s -1 to Initiative
CONDITION MONITOR Light Stun +1 to target #’s -1 to Initiative
Deadly Stun Unconcious Wrap physical
Light Wound +1 to target #’s -1 to Initiative
Light Wound +1 to target #’s -1 to Initiative
Mental Physical
Overdamage
Mental Physical
Light Wound +1 to target #’s -1 to Initiative
Mental Physical
Overdamage
CONDITION MONITOR
Overdamage
Deadly Stun Unconcious Wrap physical
Light Wound +1 to target #’s -1 to Initiative Moderate Wound +2 to target #’s -2 to Initiative
CONDITION MONITOR Mental Physical
Light Wound +1 to target #’s -1 to Initiative
Light Stun +1 to target #’s -1 to Initiative
L
L
Moderate Wound +2 to target #’s -2 to Initiative
Moderate Stun +2 to target #’s -2 to Initiative
M
M
Serious Wound +3 to target #’s -3 to Initiative
Serious Stun +3 to target #’s -3 to Initiative
S
S
Serious Wound +3 to target #’s -3 to Initiative
D
D
Deadly Wound Unconcious and dying
Deadly Wound Unconcious and dying
The total number of boxes you have is equal to your unmodified Body score. Cross out extra space in the grid above.
Deadly Stun Unconcious Wrap physical
Light Wound +1 to target #’s -1 to Initiative Moderate Wound +2 to target #’s -2 to Initiative
Condition Monitors ©2000 Lester L. Ward III (http://pobox.com/~wordman)
CONDITION MONITOR Mental Physical
Model
Ammo
Short
Model Conceal Mode Damage Weight Cost Range Accessories
Short
Short
Short
Long
Extreme
Medium
Long
Extreme
Medium
Long
Extreme
Medium
Long
Extreme
Medium
Long
Extreme
Ammo
Short
Model Conceal Mode Damage Weight Cost Range Accessories
Medium
Ammo
Model Conceal Mode Damage Weight Cost Range Accessories
Extreme
Ammo
Model Conceal Mode Damage Weight Cost Range Accessories
Long
Ammo
Model Conceal Mode Damage Weight Cost Range Accessories
Medium
Ammo
Short
Weapons ©2000 Lester L. Ward III (http://pobox.com/~wordman)
Conceal Mode Damage Weight Cost Range Accessories
Body Quickness Strength Intelligence Willpower Charisma Essense/B.I. Magic Reaction Init Dice Pools
Skills
Notes
Name Body Quickness Strength Intelligence Willpower Charisma Essense/B.I. Magic Reaction Init Dice Pool
Skills
Skills
Body Quickness Strength Intelligence Willpower Charisma Essense/B.I. Magic Reaction Init Dice Pool
Skills
Skills
Notes
L
L
Moderate Stun +2 to target #’s -2 to Initiative
M
M
Serious Stun +3 to target #’s -3 to Initiative
S
S
Race Cyber/Equipment
L
L
Moderate Stun +2 to target #’s -2 to Initiative
M
M
Serious Stun +3 to target #’s -3 to Initiative
S
S
D
D
Moderate Wound +2 to target #’s -2 to Initiative
Serious Wound +3 to target #’s -3 to Initiative
Deadly Wound Unconcious and dying
L
L
Moderate Stun +2 to target #’s -2 to Initiative
M
M
Serious Stun +3 to target #’s -3 to Initiative
S
S
D
D
L
L
Moderate Stun +2 to target #’s -2 to Initiative
M
M
Serious Stun +3 to target #’s -3 to Initiative
S
S
D
D
Serious Wound +3 to target #’s -3 to Initiative
Deadly Wound Unconcious and dying
L
L
Moderate Stun +2 to target #’s -2 to Initiative
M
M
Serious Stun +3 to target #’s -3 to Initiative
S
S
Deadly Stun Unconcious Wrap physical
D
D
The total number of boxes you have is equal to your unmodified Body score. Cross out extra space in the grid above.
Overdamage
Light Wound +1 to target #’s -1 to Initiative Moderate Wound +2 to target #’s -2 to Initiative
Serious Wound +3 to target #’s -3 to Initiative
Deadly Wound Unconcious and dying
The total number of boxes you have is equal to your unmodified Body score. Cross out extra space in the grid above.
Overdamage
Light Wound +1 to target #’s -1 to Initiative Moderate Wound +2 to target #’s -2 to Initiative
Serious Wound +3 to target #’s -3 to Initiative
Deadly Wound Unconcious and dying
Mental Physical Light Stun +1 to target #’s -1 to Initiative
Overdamage
Moderate Wound +2 to target #’s -2 to Initiative
Mental Physical Light Stun +1 to target #’s -1 to Initiative
The total number of boxes you have is equal to your unmodified Body score. Cross out extra space in the grid above.
Light Wound +1 to target #’s -1 to Initiative
Mental Physical Light Stun +1 to target #’s -1 to Initiative
Deadly Stun Unconcious Wrap physical
Race Cyber/Equipment
D
Overdamage
Light Wound +1 to target #’s -1 to Initiative
Mental Physical
Deadly Stun Unconcious Wrap physical
Race Cyber/Equipment
D
Light Stun +1 to target #’s -1 to Initiative
Deadly Stun Unconcious Wrap physical
Notes
Name Body Quickness Strength Intelligence Willpower Charisma Essense/B.I. Magic Reaction Init Dice Pool
Race Cyber/Equipment
Notes
Name
Mental Physical Light Stun +1 to target #’s -1 to Initiative
Deadly Stun Unconcious Wrap physical
Notes
Name Body Quickness Strength Intelligence Willpower Charisma Essense/B.I. Magic Reaction Init Dice Pool
Race Cyber/Equipment
The total number of boxes you have is equal to your unmodified Body score. Cross out extra space in the grid above.
Overdamage
Light Wound +1 to target #’s -1 to Initiative Moderate Wound +2 to target #’s -2 to Initiative
Serious Wound +3 to target #’s -3 to Initiative
Deadly Wound Unconcious and dying
The total number of boxes you have is equal to your unmodified Body score. Cross out extra space in the grid above.
Non-player characters ©2000 Lester L. Ward III (http://pobox.com/~wordman)
Name
Cncl Rating Weight Location
Gear ©2000 Lester L. Ward III (http://pobox.com/~wordman)
Item
GEAR Notes
IDENTITY Name SIN Credstick Rating Color Balance Bank Legal Residence
IDENTITY
¥
Notes
IDENTITY
Name SIN Credstick Rating Color Balance Bank Legal Residence
¥
Notes
¥
Notes
Name SIN Credstick Rating Color Balance Bank Legal Residence
¥
Notes
IDENTITY Name SIN Credstick Rating Color Balance Bank Legal Residence
IDENTITY
Name SIN Credstick Rating Color Balance Bank Legal Residence
STOCK Company
#Shares Purchase Price
Notes
¥
Notes
BONDS Type
Rate Face Value Maturity Date
Notes
IDENTITY Name SIN Credstick Rating Color Balance Bank Legal Residence
¥
REAL ESTATE Location
Value
Notes
IDENTITY Name SIN Credstick Rating Color Balance Bank Legal Residence Notes
CASH & SCRIP Currency
¥
Value
CERTIFIED Value
LOANS To/From
Rate
Principle Due
Finances ©2000 Lester L. Ward III (http://pobox.com/~wordman)
Notes
Notes & History ©2000 Lester L. Ward III (http://pobox.com/~wordman)
HISTORY CHARACTER DRAWING
NOTES
Name
POWERS Name
Summoner Force Spirit Energy Karma Native Plane Form(s)
Type
Action
Range
Duration
SKILLS
Notes
POOLS Karma Spell
Combat
NOTES
ATTRIBUTES Physical
Astral
CONDITION MONITOR Mental Physical
Body Quickness Strength Charisma Intelligence Willpower Essence Magic Reaction Initiative Dice
Light Stun +1 to target #’s -1 to Initiative
L
L
Moderate Stun +2 to target #’s -2 to Initiative
M
M
Serious Stun +3 to target #’s -3 to Initiative
S
S
Deadly Stun Unconcious Wrap physical
D
D
Overdamage
Light Wound +1 to target #’s -1 to Initiative Moderate Wound +2 to target #’s -2 to Initiative
Serious Wound +3 to target #’s -3 to Initiative
Deadly Wound Unconcious and dying
The total number of boxes you have is equal to your unmodified Body score. Cross out extra space in the grid above.
SPELLS Force Dmg
Duration
Type
Target
Resist
Range
Drain
Notes
Ally/Free Spirit ©2000 Lester L. Ward III (http://pobox.com/~wordman)
Name
CYBERDECK
INITIATIVE
Rating
React. Dice
Detection Factor Hardening Response I/O Memory Storage ASIST hot cold ICCM filter yes no Reality Filter on off Filter Description
Type Hitcher jacks Ports Case armor Extras
Manual Manual/hot Manual/RF Manual/hot/RF DNI/hot DNI/hot/RF Link Access Trace I/O Band Legal -2 -2 300 20 Legal High -2 -2 500 50 Illegal +0 +0 300 20 Illegal High +0 +0 500 50 Maser Grid +0 -2 400 25 Junction Tap +0 +0 Rx50 Rx5 Remote Tap +4 +4 100 10 Cellular +3 -3 100 5 Laser -2 -2 300 20 Microwave -2 -2 200 10 Radio +2 -2 200 Rx2 Satellite +2 +0 500 50
PERSONA Rating Effective MPCP Bod Evasion Masking Sensors Icon Rating Icon Bandwidth Icon Description
L
M
S
D
STORAGE Rating
Size Active?
Options/Notes
Cyberdeck ©2000 Lester L. Ward III (http://pobox.com/~wordman)
Item
Name Core Bod Evasion Masking Sensors Utility
Reaction Initiative Dice Detection Factor Pilot Rating Hacking Pool Rating Size
Type Appearance
Payload
Condition L M
Notes Type
Options/Notes
S
D
Name Core Bod Evasion Masking Sensors Utility
Reaction Initiative Dice Detection Factor Pilot Rating Hacking Pool Rating Size
Type Appearance
Payload
Condition L M
Notes Type
Options/Notes
S
D
Name Core Bod Evasion Masking Sensors Utility
Reaction Initiative Dice Detection Factor Pilot Rating Hacking Pool Rating Size
Type Appearance
Payload
Condition L M
Notes Type
Options/Notes
S
D
Core Bod Evasion Masking Sensors Utility
Reaction Initiative Dice Detection Factor Pilot Rating Hacking Pool Rating Size
Type Appearance
Payload
Condition L M
Notes Type
Options/Notes
S
D
Name Core Bod Evasion Masking Sensors Utility
Reaction Initiative Dice Detection Factor Pilot Rating Hacking Pool Rating Size
Type Appearance
Payload
Condition L M
Notes Type
Options/Notes
S
D
Frame/Agent ©2000 Lester L. Ward III (http://pobox.com/~wordman)
Name
Name Core Reaction Bod Initiative Dice Evasion Detection Factor Masking Pilot Rating Sensors Hacking Pool Complex Form Rating Size
Type Access Control Index Files Slave Type
Payload Appearance
Condition L M
Notes Options/Notes
S
D
Name Core Reaction Bod Initiative Dice Evasion Detection Factor Masking Pilot Rating Sensors Hacking Pool Complex Form Rating Size
Type Access Control Index Files Slave Type
Payload Appearance
Condition L M
Notes Options/Notes
S
D
Name Core Reaction Bod Initiative Dice Evasion Detection Factor Masking Pilot Rating Sensors Hacking Pool Complex Form Rating Size
Type Access Control Index Files Slave Type
Payload Appearance
Condition L M
Notes Options/Notes
S
D
Core Reaction Bod Initiative Dice Evasion Detection Factor Masking Pilot Rating Sensors Hacking Pool Complex Form Rating Size
Type Access Control Index Files Slave Type
Payload Appearance
Condition L M
Notes Options/Notes
S
D
Name Core Reaction Bod Initiative Dice Evasion Detection Factor Masking Pilot Rating Sensors Hacking Pool Complex Form Rating Size
Type Access Control Index Files Slave Type
Payload Appearance
Condition L M
Notes Options/Notes
S
D
Sprite/Dæmon ©2000 Lester L. Ward III (http://pobox.com/~wordman)
Name
Name
Name Trigger
Event
Sec. Tally Alert None Passive Active
Sec. Tally Alert None Passive Active
Trigger
Event
Trigger
Event
Sec. Tally Alert None Passive Active
Name Type RTG LTG Security Access Control Index Files Slave Iconography
Type RTG LTG Security Access Control Index Files Slave Iconography
Name Trigger
Event
Type RTG LTG Security Access Control Index Files Slave Iconography
Sec. Tally Alert None Passive Active
Grid/Host ©2000 Lester L. Ward III (http://pobox.com/~wordman)
Type RTG LTG Security Access Control Index Files Slave Iconography
STORAGE DEVICE Storgae I/O Speed Weight ICCM Rating Size
Notes
Notes
Storage Device ©2000 Lester L. Ward III (http://pobox.com/~wordman)
Type Owner Communications Encryption Data Encryption File