Shadowrun Character Sheets v3.1 by Wordman

13 downloads 137 Views 367KB Size Report
3) These sheets, in any form, may not be ... The font used here is Shadowrun, a font I designed. ... Shadowrun is a Registered Trademark of FASA Corporation.
Shadowrun Character Sheets v3.1 by Wordman [email protected] These character sheets come in a single PDF file. This file and copies of the sheets may be distributed freely to anyone and to anywhere, as long as three conditions are met: 1) no profit is made by such distribution. 2) the files and/or sheets are unaltered. In the case of xeroxes of these sheets, this cover page must be included. 3) These sheets, in any form, may not be included in any other publication, electronic or otherwise (e.g. KaGe, NERPS, etc.) without written permission from the creator. Please mail any errors, corrections, or comments to me. The more feedback I get, the better I can make the sheets. The first part of the file is a collection of eight front sides for the sheets. The second is a collection of eighteen back sheets, based on archetype. The third part contains pages filled with multiple copies of similar items, (e.g. condition monitors, vehicles, etc.). The intent is to mix one back sheet with one front sheet for a complete character sheet, but you can use any number of sheets you like. Also, don’t feel constrained by the archetype I gave each sheet. For example, your samurai may fit better on the Gadgeteer sheet. The listed archetype is just conceptual. The font used here is Shadowrun, a font I designed. It should be available on the same ftp site from which you got this file. Shadowrun is a Registered Trademark of FASA Corporation. Original Shadowrun material Copyright © 2000 by FASA Corporation. All Rights Reserved. Used without permission. Any use of FASA Corporation’s copyrighted material or trademarks in this file should not be viewed as a challenge to those copyrights or trademarks. The page breakdowns for these sheets are as follows:

Fronts Page One — This cover page. Page Two — A standard front sheet. Page Three — As page two, but with less space for skills and more space for weapons and contacts. Page Four — As page two, but with more space for weapons and less space for contacts and skills. Page Five — As page two, but with more space for contacts and less space for weapons and skills. Page Six — As page two, but with more spaces for edges and flaws, and less space for gear. Page Seven — As page four, but replacing the gear section with space for martial arts maneuvers. Page Eight — As page two, but adding a space for spells. Backs Page Nine — Mage sheet Page Ten — Real Mage (no cyber, more spells) Page Eleven — No spell mage (for use w/the front with spells) Page Twelve — Houngan sheet Page Thirteen — Conjurer sheet Page Fourteen — Mage/Decker sheet Page Fifteen — Decker/Physical Adept sheet Page Sixteen — Decker sheet Page Seventeen — Rigger sheet Page Eighteen — Rigger (alternate) sheet Page Nineteen — Rigger/Decker sheet Page Twenty — Samurai sheet Page Twenty-one — Samurai (alternate) sheet Page Twenty-two — Mercenary sheet Page Twenty-three — Gadgeteer sheet Page Twenty-four — Physical Adept sheet Page Twenty-five — Physical Mage sheet Page Twenty-six — Otaku sheet Extras Page Twenty-seven — Vehicle records Page Twenty-eight — Bigger vehicle records Page Twenty-nine — Condition monitors Page Thirty — Weapon records Page Thirty-one — NPC records Page Thirty-two — Gear Page Thirty-three — Finance Page Thirty-four — History, drawing & notes Page Thirty-five — Ally/Free Page Thirty-six — Cyberdeck Page Thirty-seven — Frame/Agent Page Thirty-eight — Sprite/Dæmon Page Thirty-nine — Grid/Host Page Forty — Storage device

Street Name

CONTACTS Name

Real Name Player Name Archetype Vitals Race Height Sex Weight Eyes Hair Birthdate Birthplace Total Karma Remaining Karma Assets Credsticks Color/Bank Balance Certified Certified Certified Certified Real Estate Stock

Archetype

ATHLETICS Notes

Walking (Q) m/turn Running (Walk*mod) m/turn Swimming (Run÷5) m/turn Climbing ((Q+S)÷8) m/phase Sprint w/o test (B÷2) turns Standing Jump (Q÷3) m Running Jump (Q) m Lift kg Over head kg

WEAPONS Type

¥ ¥ ¥ ¥ ¥

Cncl Reach Mode Short Med. Long Extr.

Natural Reach

Ammo Dmg

Natural Recoil Modifier

GEAR

SKILLS

Rtng Cncl Lifestyle

ATTRIBUTES Nat. Aug.

Body Quickness Strength Charisma Intelligence Willpower Essence Body Index Magic Reaction Initiative Dice

POOLS Karma Combat Control

Hacking Spell Task

ARMOR Standard front ©2000 Lester L. Ward III (http://pobox.com/~wordman)

Type

Cncl Bllstc Impct

EDGES & FLAWS

Allergy

Severity

VEHICLE Type Speed Accel Handling Bod/Amr Signature Nav/Snsr Seating Economy Fuel

CONDITION MONITOR Mental Physical

Extras

Light Stun +1 to target #’s -1 to Initiative

L

L

Moderate Stun +2 to target #’s -2 to Initiative

M

M

Serious Stun +3 to target #’s -3 to Initiative

S

S

Overdamage

Light Wound +1 to target #’s -1 to Initiative Moderate Wound +2 to target #’s -2 to Initiative

/ /

L

M

S

D

Deadly Stun Unconcious Wrap physical

D

D

Serious Wound +3 to target #’s -3 to Initiative

Deadly Wound Unconcious and dying

The total number of boxes you have is equal to your unmodified Body score. Cross out extra space in the grid above.

Street Name

CONTACTS Name

Real Name Player Name Archetype Vitals Race Height Sex Weight Eyes Hair Birthdate Birthplace Total Karma Remaining Karma Assets Credsticks Color/Bank Balance Certified Certified Certified Certified Real Estate Stock

Archetype

ATHLETICS Notes

Walking (Q) m/turn Running (Walk*mod) m/turn Swimming (Run÷5) m/turn Climbing ((Q+S)÷8) m/phase Sprint w/o test (B÷2) turns Standing Jump (Q÷3) m Running Jump (Q) m Lift kg Over head kg

NOTES

¥ ¥ ¥ ¥ ¥

WEAPONS Type

Cncl Reach Mode Short Med. Long Extr.

Ammo Dmg

Lifestyle

ATTRIBUTES Nat. Aug.

Body Quickness Strength Charisma Intelligence Willpower Essence Body Index Magic Reaction Initiative Dice

Natural Reach

Natural Recoil Modifier

GEAR

SKILLS

Rtng Cncl

POOLS Karma Combat Control

Hacking Spell Task

ARMOR Balanced front ©2000 Lester L. Ward III (http://pobox.com/~wordman)

Type

Cncl Bllstc Impct

EDGES & FLAWS

Allergy

Severity

VEHICLE Type Speed Accel Handling Bod/Amr Signature Nav/Snsr Seating Economy Fuel

CONDITION MONITOR Mental Physical

Extras

Light Stun +1 to target #’s -1 to Initiative

L

L

Moderate Stun +2 to target #’s -2 to Initiative

M

M

Serious Stun +3 to target #’s -3 to Initiative

S

S

Overdamage

Light Wound +1 to target #’s -1 to Initiative Moderate Wound +2 to target #’s -2 to Initiative

/ /

L

M

S

D

Deadly Stun Unconcious Wrap physical

D

D

Serious Wound +3 to target #’s -3 to Initiative

Deadly Wound Unconcious and dying

The total number of boxes you have is equal to your unmodified Body score. Cross out extra space in the grid above.

Street Name

CONTACTS Name

Real Name Player Name Archetype Vitals Race Height Sex Weight Eyes Hair Birthdate Birthplace Total Karma Remaining Karma Assets Credsticks Color/Bank Balance Certified Certified Certified Certified Real Estate Stock

Archetype

ATHLETICS Notes

Walking (Q) m/turn Running (Walk*mod) m/turn Swimming (Run÷5) m/turn Climbing ((Q+S)÷8) m/phase Sprint w/o test (B÷2) turns Standing Jump (Q÷3) m Running Jump (Q) m Lift kg Over head kg

WEAPONS Type

Cncl Reach Mode Short Med. Long Extr.

Ammo Dmg

¥ ¥ ¥ ¥ ¥

Lifestyle

ATTRIBUTES Nat. Aug.

Body Quickness Strength Charisma Intelligence Willpower Essence Body Index Magic Reaction Initiative Dice

Natural Reach

Natural Recoil Modifier

GEAR

SKILLS

Rtng Cncl

POOLS Karma Combat Control

Hacking Spell Task

Extra weapon front ©2000 Lester L. Ward III (http://pobox.com/~wordman)

ARMOR Type

Cncl Bllstc Impct

EDGES & FLAWS

Allergy

Severity

VEHICLE Type Speed Accel Handling Bod/Amr Signature Nav/Snsr Seating Economy Fuel

CONDITION MONITOR Mental Physical

Extras

Light Stun +1 to target #’s -1 to Initiative

L

L

Moderate Stun +2 to target #’s -2 to Initiative

M

M

Serious Stun +3 to target #’s -3 to Initiative

S

S

Overdamage

Light Wound +1 to target #’s -1 to Initiative Moderate Wound +2 to target #’s -2 to Initiative

/ /

L

M

S

D

Deadly Stun Unconcious Wrap physical

D

D

Serious Wound +3 to target #’s -3 to Initiative

Deadly Wound Unconcious and dying

The total number of boxes you have is equal to your unmodified Body score. Cross out extra space in the grid above.

Street Name

CONTACTS Name

Real Name Player Name Archetype Vitals Race Height Sex Weight Eyes Hair Birthdate Birthplace Total Karma Remaining Karma Assets Credsticks Color/Bank Balance Certified Certified Certified Certified Real Estate Stock

Archetype

ATHLETICS Notes

Walking (Q) m/turn Running (Walk*mod) m/turn Swimming (Run÷5) m/turn Climbing ((Q+S)÷8) m/phase Sprint w/o test (B÷2) turns Standing Jump (Q÷3) m Running Jump (Q) m Lift kg Over head kg

NOTES

¥ ¥ ¥ ¥ ¥

Lifestyle

ATTRIBUTES

WEAPONS

Nat. Aug.

Body Quickness Strength Charisma Intelligence Willpower Essence Body Index Magic Reaction Initiative Dice

Type

Cncl Reach Mode Short Med. Long Extr.

Natural Reach

Ammo Dmg

Natural Recoil Modifier

GEAR

SKILLS

Rtng Cncl

POOLS Karma Combat Control

Hacking Spell Task

Extra contact front ©2000 Lester L. Ward III (http://pobox.com/~wordman)

ARMOR Type

Cncl Bllstc Impct

EDGES & FLAWS

Allergy

Severity

VEHICLE Type Speed Accel Handling Bod/Amr Signature Nav/Snsr Seating Economy Fuel

CONDITION MONITOR Mental Physical

Extras

Light Stun +1 to target #’s -1 to Initiative

L

L

Moderate Stun +2 to target #’s -2 to Initiative

M

M

Serious Stun +3 to target #’s -3 to Initiative

S

S

Overdamage

Light Wound +1 to target #’s -1 to Initiative Moderate Wound +2 to target #’s -2 to Initiative

/ /

L

M

S

D

Deadly Stun Unconcious Wrap physical

D

D

Serious Wound +3 to target #’s -3 to Initiative

Deadly Wound Unconcious and dying

The total number of boxes you have is equal to your unmodified Body score. Cross out extra space in the grid above.

Street Name

CONTACTS Name

Real Name Player Name Archetype Vitals Race Height Sex Weight Eyes Hair Birthdate Birthplace Total Karma Remaining Karma Assets Credsticks Color/Bank Balance Certified Certified Certified Certified Real Estate Stock

Archetype

ATHLETICS Notes

Walking (Q) m/turn Running (Walk*mod) m/turn Swimming (Run÷5) m/turn Climbing ((Q+S)÷8) m/phase Sprint w/o test (B÷2) turns Standing Jump (Q÷3) m Running Jump (Q) m Lift kg Over head kg

NOTES

¥ ¥ ¥ ¥ ¥

WEAPONS Type

Cncl Reach Mode Short Med. Long Extr.

Ammo Dmg

Lifestyle

ATTRIBUTES Nat. Aug.

Body Quickness Strength Charisma Intelligence Willpower Essence Body Index Magic Reaction Initiative Dice

Natural Reach

Natural Recoil Modifier

EDGES

SKILLS

POOLS

Extra edges & flaws front ©2000 Lester L. Ward III (http://pobox.com/~wordman)

Karma Combat Control

Hacking Spell Task

FLAWS

ARMOR Type

Cncl Bllstc Impct

Allergy

VEHICLE

GEAR Rtng Cncl

Type Speed Accel Handling Bod/Amr Signature Nav/Snsr Seating Economy Fuel

Severity

CONDITION MONITOR Mental Physical

Extras

Light Stun +1 to target #’s -1 to Initiative

L

L

Moderate Stun +2 to target #’s -2 to Initiative

M

M

Serious Stun +3 to target #’s -3 to Initiative

S

S

Overdamage

Light Wound +1 to target #’s -1 to Initiative Moderate Wound +2 to target #’s -2 to Initiative

/ /

L

M

S

D

Deadly Stun Unconcious Wrap physical

D

D

Serious Wound +3 to target #’s -3 to Initiative

Deadly Wound Unconcious and dying

The total number of boxes you have is equal to your unmodified Body score. Cross out extra space in the grid above.

Street Name

CONTACTS Name

Real Name Player Name Archetype Vitals Race Height Sex Weight Eyes Hair Birthdate Birthplace Total Karma Remaining Karma Assets Credsticks Color/Bank Balance Certified Certified Certified Certified Real Estate Stock

Archetype

ATHLETICS Notes

Walking (Q) m/turn Running (Walk*mod) m/turn Swimming (Run÷5) m/turn Climbing ((Q+S)÷8) m/phase Sprint w/o test (B÷2) turns Standing Jump (Q÷3) m Running Jump (Q) m Lift kg Over head kg

WEAPONS Type

Cncl Reach Mode Short Med. Long Extr.

Ammo Dmg

¥ ¥ ¥ ¥ ¥

Lifestyle

ATTRIBUTES Nat. Aug.

Body Quickness Strength Charisma Intelligence Willpower Essence Body Index Magic Reaction Initiative Dice

Natural Reach

Natural Recoil Modifier

MANEUVERS

SKILLS

POOLS Karma Combat Control

Hacking Spell Task

ARMOR Maneuvers front ©2000 Lester L. Ward III (http://pobox.com/~wordman)

Type

Cncl Bllstc Impct

EDGES & FLAWS

Allergy

Severity

VEHICLE Type Speed Accel Handling Bod/Amr Signature Nav/Snsr Seating Economy Fuel

CONDITION MONITOR Mental Physical

Extras

Light Stun +1 to target #’s -1 to Initiative

L

L

Moderate Stun +2 to target #’s -2 to Initiative

M

M

Serious Stun +3 to target #’s -3 to Initiative

S

S

Overdamage

Light Wound +1 to target #’s -1 to Initiative Moderate Wound +2 to target #’s -2 to Initiative

/ /

L

M

S

D

Deadly Stun Unconcious Wrap physical

D

D

Serious Wound +3 to target #’s -3 to Initiative

Deadly Wound Unconcious and dying

The total number of boxes you have is equal to your unmodified Body score. Cross out extra space in the grid above.

Street Name

CONTACTS Name

Real Name Player Name Archetype Vitals Race Height Sex Weight Eyes Hair Birthdate Birthplace Total Karma Remaining Karma Assets Credsticks Color/Bank Balance Certified Certified Certified Certified Real Estate Stock

Archetype

ATHLETICS Notes

Walking (Q) m/turn Running (Walk*mod) m/turn Swimming (Run÷5) m/turn Climbing ((Q+S)÷8) m/phase Sprint w/o test (B÷2) turns Standing Jump (Q÷3) m Running Jump (Q) m Lift kg Over head kg

WEAPONS Type

¥ ¥ ¥ ¥ ¥

Cncl Reach Mode Short Med. Long Extr.

Natural Reach

Ammo Dmg

Natural Recoil Modifier

GEAR

SKILLS

Rtng Cncl Lifestyle

ATTRIBUTES Nat. Aug.

Body Quickness Strength Charisma Intelligence Willpower Essence Body Index Magic Reaction Initiative Dice

SPELLS Name

Force Duration Type Target

Range

Resist

Drain

POOLS Karma Combat Control

Hacking Spell Task

ARMOR Spells front ©2000 Lester L. Ward III (http://pobox.com/~wordman)

Type

Cncl Bllstc Impct

EDGES & FLAWS

Allergy

Severity

VEHICLE Type Speed Accel Handling Bod/Amr Signature Nav/Snsr Seating Economy Fuel

CONDITION MONITOR Mental Physical

Extras

Light Stun +1 to target #’s -1 to Initiative

L

L

Moderate Stun +2 to target #’s -2 to Initiative

M

M

Serious Stun +3 to target #’s -3 to Initiative

S

S

Overdamage

Light Wound +1 to target #’s -1 to Initiative Moderate Wound +2 to target #’s -2 to Initiative

/ /

L

M

S

D

Deadly Stun Unconcious Wrap physical

D

D

Serious Wound +3 to target #’s -3 to Initiative

Deadly Wound Unconcious and dying

The total number of boxes you have is equal to your unmodified Body score. Cross out extra space in the grid above.

CYBERWARE & BIONETICS Type

Rating

Cost

Notes

SPELLS

f = force÷2 round down

Force Dmg

F = Force

Duration

MR = Magic Rating

Type

Target

#s = number of successes

Resist

Library Conjuring Enchanting Sorcery Theory Initiation Grade Centering Skill Geasa

Magical Group Name Type Strictures

Drain

Notes

LOS = line of sight

MAGICAL DATA Tradition Totem Totem Bonuses Strictures

Range

MAGIC ITEMS Item

Rating

Type

Force

Description

Members

BOUND SPIRITS Notes

ASTRAL DATA

Ordeals Completed Notes

Reaction Combat Skill Appearance

Initiative

Pool Base Damage

Cybered mage back ©2000 Lester L. Ward III (http://pobox.com/~wordman)

Name

SPELLS Force Dmg

f = force÷2 round down

F = Force

Duration

MR = Magic Rating

Type

Target

#s = number of successes

Resist

Library Conjuring Enchanting Sorcery Theory Initiation Grade Centering Skill Geasa

Magical Group Name Type Strictures

Members

Drain

Notes

LOS = line of sight

MAGICAL DATA Tradition Totem Totem Bonuses Strictures

Range

MAGIC ITEMS Item

Rating

Type

Force

Description

BOUND SPIRITS Notes

ASTRAL DATA Ordeals Completed Notes

Reaction Combat Skill Appearance

Initiative

Pool Base Damage

Mage back ©2000 Lester L. Ward III (http://pobox.com/~wordman)

Name

CYBERWARE & BIONETICS Type

Rating

Cost

Notes

NOTES

GEAR

BOUND SPIRITS Force Services B

Q

S

C

I

W

E

R

MAGICAL DATA Tradition Totem Totem Bonuses Strictures Library Conjuring Enchanting Sorcery Theory Initiation Grade Centering Skill Geasa

Magical Group Name Type Strictures

Notes

MAGIC ITEMS Item

Rating

Description

Members

ASTRAL DATA

Ordeals Completed Notes

Reaction Combat Skill Appearance

Initiative

Pool Base Damage

No spell mage back ©2000 Lester L. Ward III (http://pobox.com/~wordman)

Type

CYBERWARE & BIONETICS Type

Rating

Cost

Notes

SPELLS

f = force÷2 round down

Force Dmg

F = Force

Duration

MR = Magic Rating

Type

Target

#s = number of successes

Resist

Magical Group Name Type Strictures

Gifts

Drain

MAGIC ITEMS Item

Rating

Description

Other Bound Loa Members Honfour Initiation Grade Centering Skill Geasa

BOUND WORK LOA Type

Ordeals Completed Notes

ASTRAL DATA Reaction Combat Skill Appearance

Initiative

Pool Base Damage

Notes

LOS = line of sight

MAGICAL DATA Mait Tete Bonuses

Range

Force

Notes

Houngan back ©2000 Lester L. Ward III (http://pobox.com/~wordman)

Name

CYBERWARE & BIONETICS Type

Rating

Cost

Notes

BOUND SPIRITS Force Services B

Q

MAGICAL DATA Tradition Totem Totem Bonuses Strictures Library Conjuring Enchanting Sorcery Theory Initiation Grade Centering Skill Geasa

Magical Group Name Type Strictures

S

C

I

W

E

R

Notes

MAGIC ITEMS, LODGES & CIRCLES Item

Rating

Description

Members

ASTRAL DATA

Ordeals Completed Notes

Reaction Combat Skill Appearance

Initiative

Pool Base Damage

Conjurer back ©2000 Lester L. Ward III (http://pobox.com/~wordman)

Type

CYBERWARE & BIONETICS Type

Rating

Cost

CYBERDECK Notes

Rating MPCP Hardening Response I/O Memory Storage Detection Factor Icon Rating

Programs Type

Rating Size Active?

L

Options/Notes

M

ASIST hot cold ICCM yes no Reality on off Case Ports H. Jacks Bandwidth S

D

Rating Effective Bod Evasion Masking Sensors Extras

Reality Filter

Decker Icon

SPELLS Force Dmg

Duration

Type

Target

Resist

MAGICAL DATA Tradition Totem Totem Bonuses Strictures Library Conjuring Enchanting Sorcery Theory Initiation Grade Centering Skill Geasa

Magical Group Name Type Strictures

Members

Range

Drain

Notes

MAGIC ITEMS Item

Rating

Type

Force

Description

BOUND SPIRITS Notes

ASTRAL DATA

Ordeals Completed Notes

Reaction Combat Skill Appearance

Initiative

Pool Base Damage

Mage/decker back ©2000 Lester L. Ward III (http://pobox.com/~wordman)

Name

CYBERWARE & BIONETICS Type

Rating

Cost

CYBERDECK Notes

Rating MPCP Hardening Response I/O Memory Storage Detection Factor Icon Rating

Programs Type

Rating Size Active?

L

M

Options/Notes

ASIST hot cold ICCM yes no Reality on off Case Ports H. Jacks Bandwidth S

D

Rating Effective Bod Evasion Masking Sensors Extras

Reality Filter

Decker Icon

ABILITIES

MAGICAL DATA Initiation Grade Centering Skill Geasa

Level

Cost

Notes

GEAR

MAGIC ITEMS Item

Rating

Description

Ordeals Completed

Magical Group Name Type Strictures

ASTRAL DATA Reaction Combat Skill Appearance

Initiative

NOTES Members

Pool Base Damage

Decker/Physical adept back ©2000 Lester L. Ward III (http://pobox.com/~wordman)

Ability

CYBERWARE & BIONETICS Type

Rating

Cost

CYBERDECK Notes

Rating MPCP Hardening Response I/O Memory Storage Detection Factor Icon Rating L

M

ASIST hot cold ICCM yes no Reality on off Case Ports H. Jacks Bandwidth S

D

Rating Effective Bod Evasion Masking Sensors Extras

Reality Filter

Decker Icon

Programs Type

Rating Size Active?

Options/Notes

FRAMES Name

Size Core

Pilot B/E/M/S

Programs

Notes

Decker back ©2000 Lester L. Ward III (http://pobox.com/~wordman)

GEAR

CYBERWARE & BIONETICS Type

Rating

Cost

CRANIAL REMOTE DECK Rating Flux Rating Encryption ECCM Extras

Hitcher jacks Range Decryption Storage

Signal Condition

L

M

S

Notes

REMOTE CONTROL DECK

Mp

D

Rating Flux Rating Encryption ECCM Extras

Hitcher jacks Range Decryption Storage

Signal Condition

Command Channel

Command Channel

Simsense Channel

Simsense Channel +3 to T#

Dis.

D

Extras

/ /

L

M

S

D

Type Speed Accel Handling Bod/Amr Signature Nav/Snsr Seating Economy Fuel

Accel / /

M

S

D

Type Speed Handling Bod/Amr Signature Nav/Snsr Seating Economy Fuel

/ / L

M

Type Handling Speed Body Pilot Econ

Extras

/

S

D

M

S

D

DRONE L

M

S

D

Accel Extras

Type Handling Speed Body Pilot Econ

L

Sig Accel Armor Sensors Fuel

M

S

/ /

D

DRONE L

M

S

D

VEHICLE Type Speed Bod/Amr Nav/Snsr Economy Fuel

L

Sig Accel Armor Sensors Fuel

/

VEHICLE Handling Accel Signature Seating

DRONE

Dis.

VEHICLE

Extras

L

+3 to T#

VEHICLE

VEHICLE

Type Speed Bod/Amr Nav/Snsr Economy Fuel

S

D +1 to T# +2 to T#

VEHICLE

Type Speed Handling Bod/Amr Signature Nav/Snsr Seating Economy Fuel

S

M

System Channel +1 to T# +2 to T#

Type Speed Accel Handling Bod/Amr Signature Nav/Snsr Seating Economy Fuel

M

Mp

L

Sig Accel Armor Sensors Fuel

Handling Accel Signature Seating

/ / L

M

S

D

Type Handling Speed Body Pilot Econ

L

Sig Accel Armor Sensors Fuel

M

S

D

Rigger back ©2000 Lester L. Ward III (http://pobox.com/~wordman)

System Channel

L

DRONE Type Handling Speed Body Pilot Econ

CYBERWARE & BIONETICS Type

Rating

Cost

DRONE Notes

Type Handling Speed Body Pilot Econ

L

Sig Accel Armor Sensors Fuel

M

S

D

DRONE Type Handling Speed Body Pilot Econ

CRANIAL REMOTE DECK Rating Flux Rating Encryption ECCM Extras Signal Condition

Hitcher jacks Range Decryption Storage

L

M

S

L

Sig Accel Armor Sensors Fuel

M

S

REMOTE CONTROL DECK Rating Flux Rating Encryption ECCM Extras

Mp

D

Signal Condition

Command Channel

Command Channel

Simsense Channel

Simsense Channel

System Channel

Hitcher jacks Range Decryption Storage

L

M

D

DRONE Mp

S

D

+3 to T#

Dis.

Type Handling Speed Body Pilot Econ

L

Sig Accel Armor Sensors Fuel

M

S

System Channel +1 to T# +2 to T#

+3 to T#

Dis.

+1 to T# +2 to T#

D

VEHICLE Modification

Rating

CF

Load

Condition L

M

Speed -25%

Fuel

S

D

-50%

1 box =

Weapon CF

Flux Rating Max Cur Sensors ECM ¥ ECCM ¥ ED ¥ ECD

Mount Mode Short

Med.

Long

Extr.

Ammo Dmg

Rigger alternate back ©2000 Lester L. Ward III (http://pobox.com/~wordman)

Name Model Chassis Point Value Speed Max Speed Acceleration Handling Body Armor Signature Nav/Pilot Seating Entry Points Firmpoints Hardpoints Cargo Load Stress Fuel Type Fuel Capcty Economy Idle L/T Profile Setup Time Cost Maintenence Optempo

CYBERWARE & BIONETICS Type

Rating

Cost

CYBERDECK Notes

Rating MPCP Hardening Response I/O Memory Storage Detection Factor Icon Rating L

Bandwidth

M

S

D

Rating Effective

Programs Type

ASIST hot cold ICCM yes no Reality on off Case Ports H. Jacks

Rating Size Active?

Bod Evasion Masking Sensors Extras

Options/Notes

Reality Filter

Decker Icon

FRAMES Size Core

DRONE Type Handling Speed Body Pilot Econ

Programs

CRANIAL REMOTE DECK L

Sig Accel Armor Sensors Fuel

Pilot B/E/M/S

M

Rating Flux Rating Encryption ECCM Extras

Hitcher jacks Range Decryption Storage

REMOTE CONTROL DECK

Mp

D

L

M

S

D

Simsense Channel

Simsense Channel

L

S

D

DRONE Sig Accel Armor Sensors Fuel

Mp

L

D

Dis.

+1 to T# +2 to T#

Accel / /

L

M

S

D

Type Speed Handling Bod/Amr Signature Nav/Snsr Seating Economy Fuel

S

D

+3 to T#

Dis.

Accel Extras

/ /

L

VEHICLE Type Speed Bod/Amr Nav/Snsr Economy Fuel

M

VEHICLE

Extras

M

S

+3 to T#

VEHICLE Type Speed Handling Bod/Amr Signature Nav/Snsr Seating Economy Fuel

L

System Channel +1 to T# +2 to T#

M

Signal Condition Command Channel

DRONE

Type Handling Speed Body Pilot Econ

Hitcher jacks Range Decryption Storage

Command Channel System Channel

Sig Accel Armor Sensors Fuel

Rating Flux Rating Encryption ECCM Extras

S

Signal Condition

Type Handling Speed Body Pilot Econ

Notes

L

M

S

D

VEHICLE

Handling Accel Signature Seating

/ /

M

S

D

Type Speed Bod/Amr Nav/Snsr Economy Fuel

Handling Accel Signature Seating

/ / L

M

S

D

Rigger/decker back ©2000 Lester L. Ward III (http://pobox.com/~wordman)

Name

Rating Cost

Samurai back ©2000 Lester L. Ward III (http://pobox.com/~wordman)

Type

CYBERWARE & BIONETICS Notes

Rating Cost

Type Rating Cost

Samurai alternate back ©2000 Lester L. Ward III (http://pobox.com/~wordman)

Type

CYBERWARE Notes

BIONETICS Notes

CYBERWARE & BIONETICS Rating

GEAR

Cost

Notes

AMMUNITION Type

Form

EXPLOSIVES Rounds

#/kg

Type

Rating

VEHICLE Type Speed Accel Handling Bod/Amr Signature Nav/Snsr Seating Economy Fuel

Extras

/ /

L

M

S

D

Mercenary back ©2000 Lester L. Ward III (http://pobox.com/~wordman)

Type

CYBERWARE & BIONETICS Rating

Cost

Notes

GEAR

EXPLOSIVES #/kg

Type

Rating

VEHICLE Type Speed Accel Handling Bod/Amr Signature Nav/Snsr Seating Economy Fuel

Extras

/ /

L

M

S

D

S

D

S

D

VEHICLE Type Speed Accel Handling Bod/Amr Signature Nav/Snsr Seating Economy Fuel

Extras

/ /

L

M

VEHICLE Type Speed Accel Handling Bod/Amr Signature Nav/Snsr Seating Economy Fuel

Extras

/ /

L

M

Gadgeteer back ©2000 Lester L. Ward III (http://pobox.com/~wordman)

Type

CYBERWARE & BIONETICS Type

Rating

Cost

Notes

ABILITIES

MAGICAL DATA Initiation Grade Centering Skill Geasa

Level

Cost

Notes

GEAR

MAGIC ITEMS Item

Rating

Description

Ordeals Completed

Magical Group Name Type Strictures

ASTRAL DATA Reaction Combat Skill Appearance

Initiative

NOTES Members

Pool Base Damage

Physical adept back ©2000 Lester L. Ward III (http://pobox.com/~wordman)

Ability

CYBERWARE & BIONETICS Type

Rating

Cost

Notes

ABILITIES Ability

Level

Cost

Notes

SPELLS

f = force÷2 round down

Force Dmg

F = Force

Duration

MR = Magic Rating

Type

Target

#s = number of successes

Resist

Library Conjuring Enchanting Sorcery Theory Initiation Grade Centering Skill Geasa

Magical Group Name Type Strictures

Members

Drain

Notes

LOS = line of sight

MAGICAL DATA Tradition Totem Totem Bonuses Strictures

Range

MAGIC ITEMS Item

Rating

Type

Force

Description

BOUND SPIRITS Notes

ASTRAL DATA

Ordeals Completed Notes

Reaction Combat Skill Appearance

Initiative

Pool Base Damage

Physical mage back ©2000 Lester L. Ward III (http://pobox.com/~wordman)

Name

CYBERWARE & BIONETICS Type

Rating

Cost

VIRTUAL DECK Notes

Rating MPCP (Int+Wil+Cha)÷3 Bod (Wil) Evasion (Int) Masking (Wil+Cha)÷2 Sensors (Int) Detection Factor Hardening (Wil)÷2 I/O Speed (Int)x100Mp Icon Rating Reaction Initiative Dice

TRIBE Path Path Bonus Tribe Name Tribe Resources Tribe Members

CHANNELS

COMPLEX FORMS Type

Access Control Index Files Slave

Rating Size Active?

Options/Notes

SUBMERSION Grade Echoes

SPRITES Name

Size Core

Pilot B/E/M/S

Programs

Notes

Otaku back ©2000 Lester L. Ward III (http://pobox.com/~wordman)

GEAR

VEHICLE

VEHICLE

Extras

/ /

L

M

S

D

Type Speed Accel Handling Bod/Amr Signature Nav/Snsr Seating Economy Fuel

Extras

/

D

Type Speed Accel Handling Bod/Amr Signature Nav/Snsr Seating Economy Fuel

D

Type Speed Accel Handling Bod/Amr Signature Nav/Snsr Seating Economy Fuel

/ /

L

M

S

L

/ /

M

S

Extras

/ /

L

M

S

D

/ /

M

Sig Accel Armor Sensors Fuel

S

D

Type Speed Accel Handling Bod/Amr Signature Nav/Snsr Seating Economy Fuel

L M

S

/

DRONE L

M

S

D

Extras

Type Handling Speed Body Pilot Econ

Sig Accel Armor Sensors Fuel

L M

S

D

/

DRONE /

L

M

S

D

Type Handling Speed Body Pilot Econ

Sig Accel Armor Sensors Fuel

DRONE / /

L

M

S

D

M

S

Type Handling Speed Body Pilot Econ

Sig Accel Armor Sensors Fuel

DRONE Type Handling Speed Body Pilot Econ

/ /

M

L M

S

D

Extras

L

L

D

Extras

VEHICLE

Extras

L

DRONE Type Handling Speed Body Pilot Econ

D

VEHICLE Type Speed Accel Handling Bod/Amr Signature Nav/Snsr Seating Economy Fuel

D

VEHICLE Type Speed Accel Handling Bod/Amr Signature Nav/Snsr Seating Economy Fuel

S

/

VEHICLE Type Speed Accel Handling Bod/Amr Signature Nav/Snsr Seating Economy Fuel

S

VEHICLE

Extras

L

M

Extras

VEHICLE Type Speed Accel Handling Bod/Amr Signature Nav/Snsr Seating Economy Fuel

M

D

VEHICLE

Extras

Sig Accel Armor Sensors Fuel

L

/

VEHICLE Type Speed Accel Handling Bod/Amr Signature Nav/Snsr Seating Economy Fuel

DRONE Type Handling Speed Body Pilot Econ

S

D

Sig Accel Armor Sensors Fuel

L M

S

D

Vehicles ©2000 Lester L. Ward III (http://pobox.com/~wordman)

Type Speed Accel Handling Bod/Amr Signature Nav/Snsr Seating Economy Fuel

VEHICLE Name Model Chassis Point Value Speed Max Speed Acceleration Handling Body Armor Signature Nav/Pilot Seating Entry Points Firmpoints Hardpoints Cargo Load Stress Fuel Type Fuel Capcty Economy Idle L/T Profile Setup Time Cost Maintenence Optempo

Modification

Rating

CF

Load

Condition L

M

S

Speed -25%

Fuel

D

-50%

1 box =

Weapon

Mount Mode Short

Med.

Long

Extr.

Ammo Dmg

CF

Flux Rating Max Cur Sensors ECM ¥ ECCM ¥ ED ¥ ECD

VEHICLE Modification

Rating

CF

Load

Condition L

M

Speed -25%

Fuel

S

D

-50%

1 box =

Weapon CF

Flux Rating Max Cur Sensors ECM ¥ ECCM ¥ ED ¥ ECD

Mount Mode Short

Med.

Long

Extr.

Ammo Dmg

Detailed Vehicles ©2000 Lester L. Ward III (http://pobox.com/~wordman)

Name Model Chassis Point Value Speed Max Speed Acceleration Handling Body Armor Signature Nav/Pilot Seating Entry Points Firmpoints Hardpoints Cargo Load Stress Fuel Type Fuel Capcty Economy Idle L/T Profile Setup Time Cost Maintenence Optempo

CONDITION MONITOR Mental Physical

Light Stun +1 to target #’s -1 to Initiative

L

L

Moderate Stun +2 to target #’s -2 to Initiative

M

M

Serious Stun +3 to target #’s -3 to Initiative

S

S

Deadly Stun Unconcious Wrap physical

D

D

Overdamage

Light Wound +1 to target #’s -1 to Initiative

Light Stun +1 to target #’s -1 to Initiative

L

L

Moderate Wound +2 to target #’s -2 to Initiative

Moderate Stun +2 to target #’s -2 to Initiative

M

M

Serious Wound +3 to target #’s -3 to Initiative

Serious Stun +3 to target #’s -3 to Initiative

S

S

Deadly Wound Unconcious and dying

The total number of boxes you have is equal to your unmodified Body score. Cross out extra space in the grid above.

Deadly Stun Unconcious Wrap physical

D

D

Overdamage

Light Stun +1 to target #’s -1 to Initiative

L

L

Moderate Wound +2 to target #’s -2 to Initiative

Moderate Stun +2 to target #’s -2 to Initiative

M

M

Serious Wound +3 to target #’s -3 to Initiative

Serious Stun +3 to target #’s -3 to Initiative

S

S

Serious Wound +3 to target #’s -3 to Initiative

D

D

Deadly Wound Unconcious and dying

Deadly Wound Unconcious and dying

The total number of boxes you have is equal to your unmodified Body score. Cross out extra space in the grid above.

CONDITION MONITOR

CONDITION MONITOR Mental Physical

Light Stun +1 to target #’s -1 to Initiative

L

L

Moderate Stun +2 to target #’s -2 to Initiative

M

M

Serious Stun +3 to target #’s -3 to Initiative

S

S

Deadly Stun Unconcious Wrap physical

D

D

Light Wound +1 to target #’s -1 to Initiative

Light Stun +1 to target #’s -1 to Initiative

L

L

Moderate Wound +2 to target #’s -2 to Initiative

Moderate Stun +2 to target #’s -2 to Initiative

M

M

Serious Wound +3 to target #’s -3 to Initiative

Serious Stun +3 to target #’s -3 to Initiative

S

S

Deadly Wound Unconcious and dying

The total number of boxes you have is equal to your unmodified Body score. Cross out extra space in the grid above.

Deadly Stun Unconcious Wrap physical

D

D

Overdamage

Moderate Stun +2 to target #’s -2 to Initiative

M

M

Serious Stun +3 to target #’s -3 to Initiative

S

S

Deadly Stun Unconcious Wrap physical

D

D

Light Wound +1 to target #’s -1 to Initiative

Light Stun +1 to target #’s -1 to Initiative

L

L

Moderate Wound +2 to target #’s -2 to Initiative

Moderate Stun +2 to target #’s -2 to Initiative

M

M

Serious Wound +3 to target #’s -3 to Initiative

Serious Stun +3 to target #’s -3 to Initiative

S

S

Deadly Wound Unconcious and dying

The total number of boxes you have is equal to your unmodified Body score. Cross out extra space in the grid above.

Deadly Stun Unconcious Wrap physical

D

D

Moderate Wound +2 to target #’s -2 to Initiative

Moderate Stun +2 to target #’s -2 to Initiative

M

M

Serious Wound +3 to target #’s -3 to Initiative

Serious Stun +3 to target #’s -3 to Initiative

S

S

Serious Wound +3 to target #’s -3 to Initiative

D

D

Deadly Wound Unconcious and dying

Deadly Wound Unconcious and dying

The total number of boxes you have is equal to your unmodified Body score. Cross out extra space in the grid above.

Overdamage

Moderate Stun +2 to target #’s -2 to Initiative

M

M

Serious Stun +3 to target #’s -3 to Initiative

S

S

Deadly Stun Unconcious Wrap physical

D

D

Light Wound +1 to target #’s -1 to Initiative

Light Stun +1 to target #’s -1 to Initiative

L

L

Moderate Wound +2 to target #’s -2 to Initiative

Moderate Stun +2 to target #’s -2 to Initiative

M

M

Serious Wound +3 to target #’s -3 to Initiative

Serious Stun +3 to target #’s -3 to Initiative

S

S

Deadly Wound Unconcious and dying

The total number of boxes you have is equal to your unmodified Body score. Cross out extra space in the grid above.

Deadly Stun Unconcious Wrap physical

D

D

Moderate Wound +2 to target #’s -2 to Initiative

Moderate Stun +2 to target #’s -2 to Initiative

M

M

Serious Wound +3 to target #’s -3 to Initiative

Serious Stun +3 to target #’s -3 to Initiative

S

S

Serious Wound +3 to target #’s -3 to Initiative

D

D

Deadly Wound Unconcious and dying

Deadly Wound Unconcious and dying

The total number of boxes you have is equal to your unmodified Body score. Cross out extra space in the grid above.

Overdamage

Moderate Stun +2 to target #’s -2 to Initiative

M

M

Serious Stun +3 to target #’s -3 to Initiative

S

S

Deadly Stun Unconcious Wrap physical

D

D

Light Wound +1 to target #’s -1 to Initiative

Light Stun +1 to target #’s -1 to Initiative

L

L

Moderate Wound +2 to target #’s -2 to Initiative

Moderate Stun +2 to target #’s -2 to Initiative

M

M

Serious Wound +3 to target #’s -3 to Initiative

Serious Stun +3 to target #’s -3 to Initiative

S

S

Deadly Wound Unconcious and dying

The total number of boxes you have is equal to your unmodified Body score. Cross out extra space in the grid above.

Deadly Stun Unconcious Wrap physical

D

D

Mental Physical L

Moderate Wound +2 to target #’s -2 to Initiative

Moderate Stun +2 to target #’s -2 to Initiative

M

M

Serious Wound +3 to target #’s -3 to Initiative

Serious Stun +3 to target #’s -3 to Initiative

S

S

Serious Wound +3 to target #’s -3 to Initiative

D

D

Deadly Wound Unconcious and dying

Deadly Wound Unconcious and dying

The total number of boxes you have is equal to your unmodified Body score. Cross out extra space in the grid above.

CONDITION MONITOR

L

CONDITION MONITOR L

Mental Physical

L

Moderate Wound +2 to target #’s -2 to Initiative

Light Stun +1 to target #’s -1 to Initiative

CONDITION MONITOR Light Stun +1 to target #’s -1 to Initiative

Deadly Stun Unconcious Wrap physical

Light Wound +1 to target #’s -1 to Initiative

Light Wound +1 to target #’s -1 to Initiative

Mental Physical

Overdamage

Mental Physical L

CONDITION MONITOR

L

CONDITION MONITOR L

Mental Physical

L

Moderate Wound +2 to target #’s -2 to Initiative

Light Stun +1 to target #’s -1 to Initiative

CONDITION MONITOR Light Stun +1 to target #’s -1 to Initiative

Deadly Stun Unconcious Wrap physical

Light Wound +1 to target #’s -1 to Initiative

Light Wound +1 to target #’s -1 to Initiative

Mental Physical

Overdamage

Mental Physical L

CONDITION MONITOR

L

CONDITION MONITOR L

Mental Physical

L

Moderate Wound +2 to target #’s -2 to Initiative

Light Stun +1 to target #’s -1 to Initiative

CONDITION MONITOR Light Stun +1 to target #’s -1 to Initiative

Deadly Stun Unconcious Wrap physical

Light Wound +1 to target #’s -1 to Initiative

Light Wound +1 to target #’s -1 to Initiative

Mental Physical

Overdamage

Mental Physical

Light Wound +1 to target #’s -1 to Initiative

Mental Physical

Overdamage

CONDITION MONITOR

Overdamage

Deadly Stun Unconcious Wrap physical

Light Wound +1 to target #’s -1 to Initiative Moderate Wound +2 to target #’s -2 to Initiative

CONDITION MONITOR Mental Physical

Light Wound +1 to target #’s -1 to Initiative

Light Stun +1 to target #’s -1 to Initiative

L

L

Moderate Wound +2 to target #’s -2 to Initiative

Moderate Stun +2 to target #’s -2 to Initiative

M

M

Serious Wound +3 to target #’s -3 to Initiative

Serious Stun +3 to target #’s -3 to Initiative

S

S

Serious Wound +3 to target #’s -3 to Initiative

D

D

Deadly Wound Unconcious and dying

Deadly Wound Unconcious and dying

The total number of boxes you have is equal to your unmodified Body score. Cross out extra space in the grid above.

Deadly Stun Unconcious Wrap physical

Light Wound +1 to target #’s -1 to Initiative Moderate Wound +2 to target #’s -2 to Initiative

Condition Monitors ©2000 Lester L. Ward III (http://pobox.com/~wordman)

CONDITION MONITOR Mental Physical

Model

Ammo

Short

Model Conceal Mode Damage Weight Cost Range Accessories

Short

Short

Short

Long

Extreme

Medium

Long

Extreme

Medium

Long

Extreme

Medium

Long

Extreme

Medium

Long

Extreme

Ammo

Short

Model Conceal Mode Damage Weight Cost Range Accessories

Medium

Ammo

Model Conceal Mode Damage Weight Cost Range Accessories

Extreme

Ammo

Model Conceal Mode Damage Weight Cost Range Accessories

Long

Ammo

Model Conceal Mode Damage Weight Cost Range Accessories

Medium

Ammo

Short

Weapons ©2000 Lester L. Ward III (http://pobox.com/~wordman)

Conceal Mode Damage Weight Cost Range Accessories

Body Quickness Strength Intelligence Willpower Charisma Essense/B.I. Magic Reaction Init Dice Pools

Skills

Notes

Name Body Quickness Strength Intelligence Willpower Charisma Essense/B.I. Magic Reaction Init Dice Pool

Skills

Skills

Body Quickness Strength Intelligence Willpower Charisma Essense/B.I. Magic Reaction Init Dice Pool

Skills

Skills

Notes

L

L

Moderate Stun +2 to target #’s -2 to Initiative

M

M

Serious Stun +3 to target #’s -3 to Initiative

S

S

Race Cyber/Equipment

L

L

Moderate Stun +2 to target #’s -2 to Initiative

M

M

Serious Stun +3 to target #’s -3 to Initiative

S

S

D

D

Moderate Wound +2 to target #’s -2 to Initiative

Serious Wound +3 to target #’s -3 to Initiative

Deadly Wound Unconcious and dying

L

L

Moderate Stun +2 to target #’s -2 to Initiative

M

M

Serious Stun +3 to target #’s -3 to Initiative

S

S

D

D

L

L

Moderate Stun +2 to target #’s -2 to Initiative

M

M

Serious Stun +3 to target #’s -3 to Initiative

S

S

D

D

Serious Wound +3 to target #’s -3 to Initiative

Deadly Wound Unconcious and dying

L

L

Moderate Stun +2 to target #’s -2 to Initiative

M

M

Serious Stun +3 to target #’s -3 to Initiative

S

S

Deadly Stun Unconcious Wrap physical

D

D

The total number of boxes you have is equal to your unmodified Body score. Cross out extra space in the grid above.

Overdamage

Light Wound +1 to target #’s -1 to Initiative Moderate Wound +2 to target #’s -2 to Initiative

Serious Wound +3 to target #’s -3 to Initiative

Deadly Wound Unconcious and dying

The total number of boxes you have is equal to your unmodified Body score. Cross out extra space in the grid above.

Overdamage

Light Wound +1 to target #’s -1 to Initiative Moderate Wound +2 to target #’s -2 to Initiative

Serious Wound +3 to target #’s -3 to Initiative

Deadly Wound Unconcious and dying

Mental Physical Light Stun +1 to target #’s -1 to Initiative

Overdamage

Moderate Wound +2 to target #’s -2 to Initiative

Mental Physical Light Stun +1 to target #’s -1 to Initiative

The total number of boxes you have is equal to your unmodified Body score. Cross out extra space in the grid above.

Light Wound +1 to target #’s -1 to Initiative

Mental Physical Light Stun +1 to target #’s -1 to Initiative

Deadly Stun Unconcious Wrap physical

Race Cyber/Equipment

D

Overdamage

Light Wound +1 to target #’s -1 to Initiative

Mental Physical

Deadly Stun Unconcious Wrap physical

Race Cyber/Equipment

D

Light Stun +1 to target #’s -1 to Initiative

Deadly Stun Unconcious Wrap physical

Notes

Name Body Quickness Strength Intelligence Willpower Charisma Essense/B.I. Magic Reaction Init Dice Pool

Race Cyber/Equipment

Notes

Name

Mental Physical Light Stun +1 to target #’s -1 to Initiative

Deadly Stun Unconcious Wrap physical

Notes

Name Body Quickness Strength Intelligence Willpower Charisma Essense/B.I. Magic Reaction Init Dice Pool

Race Cyber/Equipment

The total number of boxes you have is equal to your unmodified Body score. Cross out extra space in the grid above.

Overdamage

Light Wound +1 to target #’s -1 to Initiative Moderate Wound +2 to target #’s -2 to Initiative

Serious Wound +3 to target #’s -3 to Initiative

Deadly Wound Unconcious and dying

The total number of boxes you have is equal to your unmodified Body score. Cross out extra space in the grid above.

Non-player characters ©2000 Lester L. Ward III (http://pobox.com/~wordman)

Name

Cncl Rating Weight Location

Gear ©2000 Lester L. Ward III (http://pobox.com/~wordman)

Item

GEAR Notes

IDENTITY Name SIN Credstick Rating Color Balance Bank Legal Residence

IDENTITY

¥

Notes

IDENTITY

Name SIN Credstick Rating Color Balance Bank Legal Residence

¥

Notes

¥

Notes

Name SIN Credstick Rating Color Balance Bank Legal Residence

¥

Notes

IDENTITY Name SIN Credstick Rating Color Balance Bank Legal Residence

IDENTITY

Name SIN Credstick Rating Color Balance Bank Legal Residence

STOCK Company

#Shares Purchase Price

Notes

¥

Notes

BONDS Type

Rate Face Value Maturity Date

Notes

IDENTITY Name SIN Credstick Rating Color Balance Bank Legal Residence

¥

REAL ESTATE Location

Value

Notes

IDENTITY Name SIN Credstick Rating Color Balance Bank Legal Residence Notes

CASH & SCRIP Currency

¥

Value

CERTIFIED Value

LOANS To/From

Rate

Principle Due

Finances ©2000 Lester L. Ward III (http://pobox.com/~wordman)

Notes

Notes & History ©2000 Lester L. Ward III (http://pobox.com/~wordman)

HISTORY CHARACTER DRAWING

NOTES

Name

POWERS Name

Summoner Force Spirit Energy Karma Native Plane Form(s)

Type

Action

Range

Duration

SKILLS

Notes

POOLS Karma Spell

Combat

NOTES

ATTRIBUTES Physical

Astral

CONDITION MONITOR Mental Physical

Body Quickness Strength Charisma Intelligence Willpower Essence Magic Reaction Initiative Dice

Light Stun +1 to target #’s -1 to Initiative

L

L

Moderate Stun +2 to target #’s -2 to Initiative

M

M

Serious Stun +3 to target #’s -3 to Initiative

S

S

Deadly Stun Unconcious Wrap physical

D

D

Overdamage

Light Wound +1 to target #’s -1 to Initiative Moderate Wound +2 to target #’s -2 to Initiative

Serious Wound +3 to target #’s -3 to Initiative

Deadly Wound Unconcious and dying

The total number of boxes you have is equal to your unmodified Body score. Cross out extra space in the grid above.

SPELLS Force Dmg

Duration

Type

Target

Resist

Range

Drain

Notes

Ally/Free Spirit ©2000 Lester L. Ward III (http://pobox.com/~wordman)

Name

CYBERDECK

INITIATIVE

Rating

React. Dice

Detection Factor Hardening Response I/O Memory Storage ASIST hot cold ICCM filter yes no Reality Filter on off Filter Description

Type Hitcher jacks Ports Case armor Extras

Manual Manual/hot Manual/RF Manual/hot/RF DNI/hot DNI/hot/RF Link Access Trace I/O Band Legal -2 -2 300 20 Legal High -2 -2 500 50 Illegal +0 +0 300 20 Illegal High +0 +0 500 50 Maser Grid +0 -2 400 25 Junction Tap +0 +0 Rx50 Rx5 Remote Tap +4 +4 100 10 Cellular +3 -3 100 5 Laser -2 -2 300 20 Microwave -2 -2 200 10 Radio +2 -2 200 Rx2 Satellite +2 +0 500 50

PERSONA Rating Effective MPCP Bod Evasion Masking Sensors Icon Rating Icon Bandwidth Icon Description

L

M

S

D

STORAGE Rating

Size Active?

Options/Notes

Cyberdeck ©2000 Lester L. Ward III (http://pobox.com/~wordman)

Item

Name Core Bod Evasion Masking Sensors Utility

Reaction Initiative Dice Detection Factor Pilot Rating Hacking Pool Rating Size

Type Appearance

Payload

Condition L M

Notes Type

Options/Notes

S

D

Name Core Bod Evasion Masking Sensors Utility

Reaction Initiative Dice Detection Factor Pilot Rating Hacking Pool Rating Size

Type Appearance

Payload

Condition L M

Notes Type

Options/Notes

S

D

Name Core Bod Evasion Masking Sensors Utility

Reaction Initiative Dice Detection Factor Pilot Rating Hacking Pool Rating Size

Type Appearance

Payload

Condition L M

Notes Type

Options/Notes

S

D

Core Bod Evasion Masking Sensors Utility

Reaction Initiative Dice Detection Factor Pilot Rating Hacking Pool Rating Size

Type Appearance

Payload

Condition L M

Notes Type

Options/Notes

S

D

Name Core Bod Evasion Masking Sensors Utility

Reaction Initiative Dice Detection Factor Pilot Rating Hacking Pool Rating Size

Type Appearance

Payload

Condition L M

Notes Type

Options/Notes

S

D

Frame/Agent ©2000 Lester L. Ward III (http://pobox.com/~wordman)

Name

Name Core Reaction Bod Initiative Dice Evasion Detection Factor Masking Pilot Rating Sensors Hacking Pool Complex Form Rating Size

Type Access Control Index Files Slave Type

Payload Appearance

Condition L M

Notes Options/Notes

S

D

Name Core Reaction Bod Initiative Dice Evasion Detection Factor Masking Pilot Rating Sensors Hacking Pool Complex Form Rating Size

Type Access Control Index Files Slave Type

Payload Appearance

Condition L M

Notes Options/Notes

S

D

Name Core Reaction Bod Initiative Dice Evasion Detection Factor Masking Pilot Rating Sensors Hacking Pool Complex Form Rating Size

Type Access Control Index Files Slave Type

Payload Appearance

Condition L M

Notes Options/Notes

S

D

Core Reaction Bod Initiative Dice Evasion Detection Factor Masking Pilot Rating Sensors Hacking Pool Complex Form Rating Size

Type Access Control Index Files Slave Type

Payload Appearance

Condition L M

Notes Options/Notes

S

D

Name Core Reaction Bod Initiative Dice Evasion Detection Factor Masking Pilot Rating Sensors Hacking Pool Complex Form Rating Size

Type Access Control Index Files Slave Type

Payload Appearance

Condition L M

Notes Options/Notes

S

D

Sprite/Dæmon ©2000 Lester L. Ward III (http://pobox.com/~wordman)

Name

Name

Name Trigger

Event

Sec. Tally Alert None Passive Active

Sec. Tally Alert None Passive Active

Trigger

Event

Trigger

Event

Sec. Tally Alert None Passive Active

Name Type RTG LTG Security Access Control Index Files Slave Iconography

Type RTG LTG Security Access Control Index Files Slave Iconography

Name Trigger

Event

Type RTG LTG Security Access Control Index Files Slave Iconography

Sec. Tally Alert None Passive Active

Grid/Host ©2000 Lester L. Ward III (http://pobox.com/~wordman)

Type RTG LTG Security Access Control Index Files Slave Iconography

STORAGE DEVICE Storgae I/O Speed Weight ICCM Rating Size

Notes

Notes

Storage Device ©2000 Lester L. Ward III (http://pobox.com/~wordman)

Type Owner Communications Encryption Data Encryption File