A Casual Revolution: Reinventing Video Games and Their Players. MIT, 2012.
Juul, Jasper. Half-Real: Video Games between Real Rules and Fictional Worlds.
Susan F. Scheibler, PhD, Film/TV Studies Teaching with Games Resources Academic Journals Simulation and Gaming, Sage Journals Games and Culture, Sage Journals Journal of Digital Humanities Game Studies Loading, Journal of the Canadian Game Studies Association Journal of Gaming and Virtual Worlds Journal of Virtual Worlds Research Books Bainbridge, William Sims. The Warcraft Civilization: Social Science in a Virtual World. MIT, 2012 Bogost, Ian, Simon Ferrai, and Bobby Schweizer. Newsgames: Journalism at Play. MIT, 2012 Bogost, Ian. Persuasive Games: The Expressive Power of Videogames. MIT, 2010 Cogburn, Jon and Mark Silcox. Philosophy through Video Games. Routledge, 2008 Devlin, Keith. Mathematics Education for a New Era. Routledge, 2011 Dyer‐Witheford, Nick and Greig de Peuter. Games of Empire: Global Capitalism and Video Games. University of Minnesota Press, 2009 Engenfeldt‐Nielsen, Simon, Jonas Heide‐Smith and Susan Pajeres Tosca. Understanding Video Games: the Essential Introduction. Routledge, 2012 Gakenbach, Jayne. Video Game Play and Consciousness. Nova Science Publishers, 2012 Gee, James Paul. What Video Games have to Teach Us about Learning and Literacy.Palgrave MacMillan, 2007. Gee, James Paul and Elisabeth R. Hayes. Women and Gaming. Palgrave Macmillan, 2010 Hunterman, Nina B. and Matthew Thomas Paine, editors. Joystick Soldiers: The Politics of Play in Military Video Games. Routledge, 2009. Juul, Jasper. A Casual Revolution: Reinventing Video Games and Their Players. MIT, 2012 Juul, Jasper. Half‐Real: Video Games between Real Rules and Fictional Worlds. MIT, 2011
Kafai, Yasmin, Carrie Heeter, Jill Denner and Jennifer Y. Sun. Beyond Barbie and Mortal Kombat: New Perspectives on Gender and Gaming. MIT, 2011 Kirkpatrick, Graeme. Aesthetic Theory and the Video Game. Manchester University Press, 2011 Lowood, Henry and Michael Nitsche. The Machinima Reader. MIT, 2011 McCall, Jeremiah. Gaming the Past: Using Video Games to Teach Secondary History. Routledge, 2011 Natkin, Stephane. Video Games and Interactive Media. Routledge, 2011 Paul, Christopher A. Wordplay and the Discourse of Video Games. Routledge, 2012 Pearce, Celia. Communities at Play: Emergent Cultures in Multiplayer Games and Virtual Worlds. MIT, 2011 Perron, Bernard and Mark J. P. Wolf, The Video Game Theory Reader 2. Routledge, 2008 Raessens, Joost and Jeffrey Goldstein. Handbook of Computer Game Studies. MIT, 2011 Sicart, Miguel. The Ethics of Video Games. MIT, 2011 Squire, Kurt. Video Games and Learning: Teaching and Participatory Culture in the Digital Age. Teachers College Press, 2011 Steinkuhler, Constance, Kurt Squire and Sasha Barab. Games, Learning and Society: Learning and Meaning in the Digital Age. Cambridge, 2012 Web Sites www.gamesforchange.org www.seriousgames.org www.gamasutra.com www.gamesforhealth.org www.edutopia.org www.futurelab.org.uk www.educationarcade.org http://depts.washington.edu/critgame/ http://criticalcommons.org/ http://creativecommons.org/ http://edugamesresearch.com/blog/ http://seriousgames.ning.com/ http://www.games‐based‐learning.com/ http://center4edupunx.org/ http://seriousgames.msu.edu/ http://gamestudies.org http://academic‐gamers.org/