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VAMPIRE COUNTS. 1,000 points. HEROES (0-250). (250/25%). Vampire (105). Unit cost: 150. M WS BS S T W I A Ld Sv. Vampire. 6. 6. 4 5 4 2 6 4. 7.
VAMPIRE COUNTS (250/25%)

HEROES (0-250) Vampire (105) Vampire

M 6

WS 6

BS 4

1,000 points

S 5

T 4

W 2

I 6

Unit cost: 150 A Ld Sv 4 7 -

Special Rules: The Hunger, Undead, Vampiric

Necromancer (65) Vampire

Unit cost: 100 BS 3

WS 3 3 2

BS 0 0 -

S 4 4 3

T 4 4 -

W 1 1 -

I 3 3 2

Unit cost: 140 A Ld Sv 1 6 2+ 2 6 2+ 1 -

Special Rules: Killing Blow (riders only), Spectral Steeds, Undead

Magic: Level 2 Wizard (+35); The Lore of Vampires

WS 3

Knight

M 8

Unit size (Cavalry): 10 (210)

Options: Biting Blade (+10)

M 4

10 Black Knights Hell Knght Skltl Steed

Equipment: Hand weapon

(290/29%)

SPECIAL (0-500)

S 3

T 3

W 2

I 3

A 1

Ld 7

Sv -

Equipment: Hand weapon, heavy armour, shield, Hell Knight (+10), musician (+10), standard bearer (+10), barding (+30), lance (+20)

(150/15%)

RARE (0-250) 3 Cairn Wraiths

Equipment: Hand weapon Special Rules: Undead

Wraith

M 6

WS 3

BS 0

S 3

T 3

W 2

I 2

Unit cost: 150 A Ld Sv 3 5 -

Magic: Level 2 Wizard (+35); The Lore of Vampires

(310/31%)

CORE (250+) 20 Zombies Zombie

M 4

WS 1

BS 0

S 3

T 3

W 1

I 1

Unit cost: 60 A Ld Sv 1 2 -

Unit size (Infantry): 3 (150) Special Rules: Chill Grasp, Ethereal, Terror, Undead Equipment: Great weapon

Unit size (Infantry): 20 (60) Special Rules: Always Strikes Last, The Newly Dead, Undead

17 Skeleton Warriors M

WS

BS

S

T

W

I

Unit cost: 105 A Ld Sv

Skeleton

4

2

2

3

3

1

2

1

3

5+

Champion

4

2

2

3

3

1

2

2

3

5+

Unit size (Infantry): 17 (85) Special Rules: Undead Equipment: Hand weapon, light armour, shield, Champion (+10), standard bearer (+10), spears (free)

17 Skeleton Warriors M

WS

BS

S

T

W

I

Unit cost: 105 A Ld Sv

Skeleton

4

2

2

3

3

1

2

1

3

5+

Champion

4

2

2

3

3

1

2

2

3

5+

Unit size (Infantry): 17 (85) Special Rules: Undead Equipment: Hand weapon, light armour, shield, Champion (+10), standard bearer (+10), spears (free)

5 Dire Wolves Dire Wolf

M 9

WS 3

BS 0

S 3

T 3

W 1

I 3

Unit cost: 40 A Ld Sv 1 3 -

Unit size (War Beasts): 5 (40) Special Rules: Slavering Charge, Undead, Vanguard

SPECIAL RULES Chill Grasp. A Wraith can substitute all of its Attacks in close combat for a single Chill Grasp attack. The Wraith makes a single Attack; if this Attack hits, then it will automatically wound. No armour saves are allowed against the Chill Grasp Attack. The Hunger. Whenever a character with this special rule kills one or more enemy models in close combat, roll a D6 at the end of the Close Combat phase. On the roll of a 6, the character recovers a single Wound lost earlier in the battle. The Newly Dead. Zombie units can be increased beyond their starting size by spells and effects that add models to an existing unit. In addition, when Zombie units are successfully targeted by the Invocation of Nehek spell, they regain an extra D6 Wounds. Slavering Charge. In a turn that they successfully charge, Dire and Doom Wolves add +1 to their Strength. Spectral Steeds. A model mounted upon a model with this special rule gains the Ethereal special rule for the purposes of movement only. They do not suffer the movement penalty for being barded. Undead. All units with the Undead special rule are Unbreakable, Unstable and cause Fear. In addition , units with the Undead special rule cannot make march moves unless within 12” of the army General (or have the Vampiric special rule), in which case they can march as usual. Lastly, when a unit with the Undead special rule is charged, it can only elect to hold. Vampiric. Models with the Vampiric special rule never suffer Wounds because of a destroyed General.